A network-based Pong game, written in C++.
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Aadhavan Srinivasan 1b1dc4a3a2 Changed include paths to relative paths, and added an agnostic struct.
The agnostic struct consists of a 'Mode' enum, and a 'Sock' type. The
'Sock' can be either a Server or Client, depending on the type of game.
This allows polymorphism, as I don't have to worry about whether the game
is being run in Server or Client mode, and I can call the same methods regardless.
10 months ago
includes Added include guards to header files 10 months ago
.gitignore Updated .gitignore 11 months ago
Makefile Updated Makefile 11 months ago
easysock.cpp Changed include path to be more explicit 10 months ago
main.cpp Changed include paths to relative paths, and added an agnostic struct. 10 months ago
meson.build Added 'sock.cpp' and removed include directory 10 months ago
sock.cpp Separated 'Sock' file into header and implementation file, and added include guards to header file 10 months ago
todo.txt Updated TODO 11 months ago