Aadhavan Srinivasan 1b1dc4a3a2 Changed include paths to relative paths, and added an agnostic struct.
The agnostic struct consists of a 'Mode' enum, and a 'Sock' type. The
'Sock' can be either a Server or Client, depending on the type of game.
This allows polymorphism, as I don't have to worry about whether the game
is being run in Server or Client mode, and I can call the same methods regardless.
2024-02-14 18:32:40 -05:00
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Description
A network-based Pong game, written in C++.
2.2 MiB
Netpong v0.2 Latest
2024-03-19 09:59:28 -05:00
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C++ 43.7%
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