A network-based Pong game, written in C++.
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Aadhavan Srinivasan 1b1dc4a3a2 Changed include paths to relative paths, and added an agnostic struct.
The agnostic struct consists of a 'Mode' enum, and a 'Sock' type. The
'Sock' can be either a Server or Client, depending on the type of game.
This allows polymorphism, as I don't have to worry about whether the game
is being run in Server or Client mode, and I can call the same methods regardless.
8 months ago
includes Added include guards to header files 8 months ago
.gitignore Updated .gitignore 9 months ago
Makefile Updated Makefile 9 months ago
easysock.cpp Changed include path to be more explicit 8 months ago
main.cpp Changed include paths to relative paths, and added an agnostic struct. 8 months ago
meson.build Added 'sock.cpp' and removed include directory 8 months ago
sock.cpp Separated 'Sock' file into header and implementation file, and added include guards to header file 8 months ago
todo.txt Updated TODO 8 months ago