A network-based Pong game, written in C++.
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Aadhavan Srinivasan 24c1dd6391 Removed unnecessary variable, and added a (optional) dependency for the ws2_32 library, which is required on Windows 12 months ago
includes Added a virtual destructor to the Sock class, which would allow Server and Client to override it 12 months ago
.gitignore Updated .gitignore 1 year ago
ball.cpp Fixed misaligned bracket 1 year ago
client.cpp Changed the recvAll return type from std::string to char pointer, and created a non-blocking version of the function 1 year ago
connect_code.cpp Added code to get a non-const char* from a std::string 12 months ago
easysock.cpp Changed 'char*' to 'const char*' because that's what the underlying functions use 12 months ago
main.cpp Changed code to support Windows libraries and functions as well 12 months ago
meson.build Removed unnecessary variable, and added a (optional) dependency for the ws2_32 library, which is required on Windows 12 months ago
numeric_base.cpp Renamed base-helpers to numeric_base, and separated numeric_base into header and implementation files 1 year ago
paddle.cpp Created method to set position of paddle 1 year ago
serialization.c Changed code to support Windows libraries and functions as well 12 months ago
server.cpp Changed code to support Windows libraries and functions as well 12 months ago
sock.cpp Added a virtual destructor to the Sock class, which would allow Server and Client to override it 12 months ago
todo.txt Updated TODO; removed finished items 1 year ago