Aadhavan Srinivasan
28c4b421d2
I renamed the file to reflect that it is only for MinGW (I plan to create similar scripts for other operating systems), and added code to zip the release folder, inside the shell script. |
10 months ago | |
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includes | 10 months ago | |
subprojects | 10 months ago | |
.gitignore | 10 months ago | |
.gitmodules | 10 months ago | |
README.md | 10 months ago | |
ball.cpp | 10 months ago | |
client.cpp | 10 months ago | |
connect_code.cpp | 10 months ago | |
create_release_mingw.sh | 10 months ago | |
easysock.cpp | 10 months ago | |
main.cpp | 10 months ago | |
meson.build | 10 months ago | |
numeric_base.cpp | 10 months ago | |
paddle.cpp | 10 months ago | |
serialization.c | 10 months ago | |
server.cpp | 10 months ago | |
sock.cpp | 10 months ago | |
todo.txt | 10 months ago |
README.md
Netpong - A Pong game for the internet era
Netpong is a network-enabled Pong game, written in C++. It enables two players to play against each other, provided an IP address and a port. It also supports a single-player mode.
How it works
The game has only one runtime dependency: The raylib graphics system. In order to write idiomatic C++, I chose to use the raylib-cpp wrapper, which provides an object-oriented interface to the Raylib library. However, this wrapper is bundled with the project, and is thus not required to be installed.
Building
This application uses Meson as a build system. To build the application:
-
Install meson from the link above.
-
Install raylib from the link above (THIS IS OPTIONAL, SEE STEP 5)
-
Set up the build directory with the
meson setup build
command. -
Compile the application, with the existing raylib installation, using
meson compile -C build
. -
If you don't have raylib installed, you can create a statically linked version of the library on Linux by running the following commands:
meson configure -Ddefault_library=static build/ meson compile -C build -Ddefault_library=static
Running
-
To run in single-player mode:
- Run the application with no arguments:
build/pong
- Left paddle is controlled with
W
andS
keys, right paddle is controlled withUp
andDown
arrow keys.
- Run the application with no arguments:
-
To run in multi-player mode:
- One player runs the application in Server mode, specifying their IP address and a port:
build/pong -S <ip_address> <port>
- The other player connects to the first player by running in Client mode, specifying the first player's IP address and port:
build/pong -C <ip_address> <port>
. - The server controls the left paddle by default (WIP to allow the user to modify this), and the client controls the right paddle.
- One player runs the application in Server mode, specifying their IP address and a port: