A network-based Pong game, written in C++.
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Aadhavan Srinivasan 2c735896df Used unsigned int instead of int when converting to base-10 8 months ago
includes Used unsigned int instead of int when converting to base-10 8 months ago
.gitignore Updated .gitignore 9 months ago
ball.cpp Fixed misaligned bracket 8 months ago
client.cpp Changed the recvAll return type from std::string to char pointer, and created a non-blocking version of the function 8 months ago
connect_code.cpp Added code to get a non-const char* from a std::string 8 months ago
easysock.cpp Changed 'char*' to 'const char*' because that's what the underlying functions use 8 months ago
main.cpp Changed code to support Windows libraries and functions as well 8 months ago
meson.build Removed unnecessary variable, and added a (optional) dependency for the ws2_32 library, which is required on Windows 8 months ago
numeric_base.cpp Used unsigned int instead of int when converting to base-10 8 months ago
paddle.cpp Created method to set position of paddle 8 months ago
serialization.c Changed code to support Windows libraries and functions as well 8 months ago
server.cpp Changed code to support Windows libraries and functions as well 8 months ago
sock.cpp Added a virtual destructor to the Sock class, which would allow Server and Client to override it 8 months ago
todo.txt Updated TODO; removed finished items 8 months ago