A network-based Pong game, written in C++.
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Aadhavan Srinivasan 3a9a32d7e3 Updated README 10 months ago
includes Replaced 'linux' with '__unix__' because the same header files are included on macOS as well. 10 months ago
subprojects Added raylib submodule, under subprojects directory 10 months ago
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.gitmodules Added raylib submodule, under subprojects directory 10 months ago
README.md Updated README 10 months ago
ball.cpp Fixed misaligned bracket 10 months ago
client.cpp Changed the recvAll return type from std::string to char pointer, and created a non-blocking version of the function 10 months ago
connect_code.cpp Added code to get a non-const char* from a std::string 10 months ago
easysock.cpp Changed 'char*' to 'const char*' because that's what the underlying functions use 10 months ago
main.cpp Added code to send quit message only if game is not in single player mode 10 months ago
meson.build Add support for building a statically linked version of the game, by specifying a command-line flag 10 months ago
numeric_base.cpp Used unsigned int instead of int when converting to base-10 10 months ago
paddle.cpp Created method to set position of paddle 10 months ago
serialization.c Replaced 'linux' with '__unix__' because the same header files are included on macOS as well. 10 months ago
server.cpp Replaced 'linux' with '__unix__' because the same header files are included on macOS as well. 10 months ago
sock.cpp Added a virtual destructor to the Sock class, which would allow Server and Client to override it 10 months ago
todo.txt Updated TODO; removed finished items 10 months ago

README.md

Netpong - A Pong game for the internet era

Netpong is a network-enabled Pong game, written in C++. It enables two players to play against each other, provided an IP address and a port. It also supports a single-player mode.

How it works

The game has only one runtime dependency: The raylib graphics system. In order to write idiomatic C++, I chose to use the raylib-cpp wrapper, which provides an object-oriented interface to the Raylib library. However, this wrapper is bundled with the project, and is thus not required to be installed.

Building

This application uses Meson as a build system. To build the application:

  1. Install meson from the link above.
  2. Install raylib from the link above (THIS IS OPTIONAL, SEE STEP 5)
  3. Set up the build directory with the meson setup build command.
  4. Compile the application, with the existing raylib installation, using meson compile -C build.
  5. If you don't have raylib installed, you can create a statically linked version of the library on Linux, using meson compile -C build -Ddefault_library=static.

Running

  • To run in single-player mode:

    • Run the application with no arguments: build/pong
    • Left paddle is controlled with W and S keys, right paddle is controlled with Up and Down arrow keys.
  • To run in multi-player mode:

    • One player runs the application in Server mode, specifying their IP address and a port: build/pong -S <ip_address> <port>
    • The other player connects to the first player by running in Client mode, specifying the first player's IP address and port: build/pong -C <ip_address> <port>.
    • The server controls the left paddle by default (WIP to allow the user to modify this), and the client controls the right paddle.