A network-based Pong game, written in C++.
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Aadhavan Srinivasan 8e3488b904 Added a virtual destructor to the Sock class, which would allow Server and Client to override it 10 months ago
includes Added a virtual destructor to the Sock class, which would allow Server and Client to override it 10 months ago
.gitignore Updated .gitignore 11 months ago
ball.cpp Fixed misaligned bracket 10 months ago
client.cpp Changed the recvAll return type from std::string to char pointer, and created a non-blocking version of the function 10 months ago
connect_code.cpp Added code to get a non-const char* from a std::string 10 months ago
easysock.cpp Changed 'char*' to 'const char*' because that's what the underlying functions use 10 months ago
main.cpp Changed code to support Windows libraries and functions as well 10 months ago
meson.build Removed files related to cross-compilation. 10 months ago
numeric_base.cpp Renamed base-helpers to numeric_base, and separated numeric_base into header and implementation files 10 months ago
paddle.cpp Created method to set position of paddle 10 months ago
serialization.c Changed code to support Windows libraries and functions as well 10 months ago
server.cpp Changed code to support Windows libraries and functions as well 10 months ago
sock.cpp Added a virtual destructor to the Sock class, which would allow Server and Client to override it 10 months ago
todo.txt Updated TODO; removed finished items 10 months ago