A network-based Pong game, written in C++.
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Aadhavan Srinivasan cb0fe1af6b Defined a 'GameType' struct that can hold both the mode, and the relevant socket, to enable polymorphism when calling socket methods 1 year ago
includes Made 'Client' and 'Server' children of 'Sock' class 1 year ago
.gitignore Updated .gitignore 1 year ago
Makefile Updated Makefile 1 year ago
easysock.cpp Added additional functions for windows-specific actions 1 year ago
main.cpp Defined a 'GameType' struct that can hold both the mode, and the relevant socket, to enable polymorphism when calling socket methods 1 year ago
meson.build Added build flag for debugging 1 year ago
todo.txt Updated TODO 1 year ago