netpong/includes
Aadhavan Srinivasan cfbc726dca Renamed functions to make their purpose more explicit
..
raygui Added raygui header file, and dark mode header file
raylib-cpp Added raylib-cpp header files to my project
ball.hpp Split 'Ball' class into header and implementation files
check_input.hpp Replaced display_text_centered() with the environment-agnostic display_text() function; Changed function to include parameter to indicate environment type
client.hpp Removed ip_ver parameter
connect_code.hpp Updated header file to reflect recent change in implementation file
display_text.hpp Created a file that contains functions for agnostic text output
easysock.h Define WIN32_LEAN_AND_MEAN to avoid including windows.h, when including winsock2.h
exception_consts.hpp Added new exception constants
numeric_base.hpp Used unsigned int instead of int when converting to base-10
paddle.hpp Created method to set position of paddle
raygui_helpers.hpp Renamed functions to make their purpose more explicit
serialization.h Added a boolean field to the struct, to indicate whether the game should be quit or not
server.hpp Removed ip_ver parameter
sock.hpp Used a sockaddr_storage struct instead of a sockaddr struct, since the latter is not big enough for IPv6
timer.h Split timer into header and implementation file