66 lines
2.4 KiB
CMake
66 lines
2.4 KiB
CMake
add_library(raylib_cpp INTERFACE)
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set(RAYLIB_CPP_HEADERS
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${CMAKE_CURRENT_SOURCE_DIR}/AudioDevice.hpp
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${CMAKE_CURRENT_SOURCE_DIR}/AudioStream.hpp
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${CMAKE_CURRENT_SOURCE_DIR}/AutomationEventList.hpp
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${CMAKE_CURRENT_SOURCE_DIR}/BoundingBox.hpp
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${CMAKE_CURRENT_SOURCE_DIR}/Camera2D.hpp
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${CMAKE_CURRENT_SOURCE_DIR}/Camera3D.hpp
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${CMAKE_CURRENT_SOURCE_DIR}/Color.hpp
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${CMAKE_CURRENT_SOURCE_DIR}/FileData.hpp
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${CMAKE_CURRENT_SOURCE_DIR}/FileText.hpp
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${CMAKE_CURRENT_SOURCE_DIR}/Font.hpp
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${CMAKE_CURRENT_SOURCE_DIR}/Functions.hpp
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${CMAKE_CURRENT_SOURCE_DIR}/Gamepad.hpp
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${CMAKE_CURRENT_SOURCE_DIR}/Image.hpp
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${CMAKE_CURRENT_SOURCE_DIR}/Keyboard.hpp
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${CMAKE_CURRENT_SOURCE_DIR}/Material.hpp
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${CMAKE_CURRENT_SOURCE_DIR}/Matrix.hpp
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${CMAKE_CURRENT_SOURCE_DIR}/Mesh.hpp
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${CMAKE_CURRENT_SOURCE_DIR}/MeshUnmanaged.hpp
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${CMAKE_CURRENT_SOURCE_DIR}/Model.hpp
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${CMAKE_CURRENT_SOURCE_DIR}/ModelAnimation.hpp
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${CMAKE_CURRENT_SOURCE_DIR}/Mouse.hpp
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${CMAKE_CURRENT_SOURCE_DIR}/Music.hpp
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${CMAKE_CURRENT_SOURCE_DIR}/Ray.hpp
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${CMAKE_CURRENT_SOURCE_DIR}/RayCollision.hpp
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${CMAKE_CURRENT_SOURCE_DIR}/RaylibException.hpp
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${CMAKE_CURRENT_SOURCE_DIR}/raylib-cpp-utils.hpp
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${CMAKE_CURRENT_SOURCE_DIR}/raylib-cpp.hpp
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${CMAKE_CURRENT_SOURCE_DIR}/raylib.hpp
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${CMAKE_CURRENT_SOURCE_DIR}/raymath.hpp
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${CMAKE_CURRENT_SOURCE_DIR}/Rectangle.hpp
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${CMAKE_CURRENT_SOURCE_DIR}/RenderTexture.hpp
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${CMAKE_CURRENT_SOURCE_DIR}/ShaderUnmanaged.hpp
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${CMAKE_CURRENT_SOURCE_DIR}/Shader.hpp
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${CMAKE_CURRENT_SOURCE_DIR}/Sound.hpp
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${CMAKE_CURRENT_SOURCE_DIR}/Text.hpp
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${CMAKE_CURRENT_SOURCE_DIR}/Texture.hpp
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${CMAKE_CURRENT_SOURCE_DIR}/TextureUnmanaged.hpp
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${CMAKE_CURRENT_SOURCE_DIR}/Touch.hpp
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${CMAKE_CURRENT_SOURCE_DIR}/Vector2.hpp
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${CMAKE_CURRENT_SOURCE_DIR}/Vector3.hpp
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${CMAKE_CURRENT_SOURCE_DIR}/Vector4.hpp
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${CMAKE_CURRENT_SOURCE_DIR}/VrStereoConfig.hpp
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${CMAKE_CURRENT_SOURCE_DIR}/Wave.hpp
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${CMAKE_CURRENT_SOURCE_DIR}/Window.hpp
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)
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# Include Directory
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target_include_directories(raylib_cpp INTERFACE ${CMAKE_CURRENT_SOURCE_DIR}/)
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# Set the header files as install files.
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install(FILES
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${RAYLIB_CPP_HEADERS}
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DESTINATION include
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)
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if (RAYLIB_CPP_IS_MAIN)
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# @TODO: add examples files
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add_custom_target(format
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COMMAND clang-format
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-i
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${RAYLIB_CPP_HEADERS}
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)
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endif() |