Added ball, and basic ball bouncing physics
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							| @@ -33,21 +33,26 @@ int main(int argc, char** argv) { | ||||
| 	ALLEGRO_COLOR white = al_map_rgba(255,255,255,255); | ||||
| 	ALLEGRO_EVENT event; | ||||
| 	bool running = true; | ||||
| 	bool key_down_1 = false; | ||||
| 	bool key_down_2 = false; | ||||
|  | ||||
| 	float width = 25; | ||||
| 	float width = 25;  // Width and height of paddles | ||||
| 	float height = 150; | ||||
| 	float start_x_1 = 10; | ||||
| 	float start_x_1 = 10; // Top-left coordinates of first paddle | ||||
| 	float start_y_1 = 10; | ||||
| 	float start_x_2 = WIN_WIDTH - 10 - width; | ||||
| 	float start_x_2 = WIN_WIDTH - 10 - width; // Top-left coordinates of second paddle | ||||
| 	float start_y_2 = 10; | ||||
| 	float velocity_1 = 0; | ||||
| 	float velocity_2 = 0; | ||||
| 	float velocity_1 = 0;  // Vertical velocity of first paddle | ||||
| 	float velocity_2 = 0;  // Vertical velocity of second paddle | ||||
|  | ||||
| 	float circ_x = WIN_WIDTH / 2; // Center coordinates of ball | ||||
| 	float circ_y = WIN_HEIGHT / 2; | ||||
| 	float circ_rad = 10;  // Radius of ball | ||||
| 	float circ_vel_x = 5; // Horizontal velocity of ball | ||||
| 	float circ_vel_y = 0; // Vertical velocity of ball | ||||
|  | ||||
| 	al_clear_to_color(black); | ||||
| 	al_draw_filled_rectangle(start_x_1, start_y_1, start_x_1 + width, start_y_1 + height, white); | ||||
| 	al_draw_filled_rectangle(start_x_2, start_y_2, start_x_2 + width, start_y_2 + height, white); | ||||
| 	al_draw_filled_circle(circ_x, circ_y, circ_rad, white); | ||||
| 	al_flip_display(); | ||||
|  | ||||
| 	while (running) { | ||||
| @@ -96,11 +101,29 @@ int main(int argc, char** argv) { | ||||
| 		} | ||||
|  | ||||
| 		al_clear_to_color(black); | ||||
|  | ||||
| 		// Update positions | ||||
| 		((velocity_1 < 0 && start_y_1  > 0) || (velocity_1 > 0 && start_y_1 + height < WIN_HEIGHT)) && (start_y_1 += velocity_1); | ||||
| 		((velocity_2 < 0 && start_y_2  > 0) || (velocity_2 > 0 && start_y_2 + height < WIN_HEIGHT)) && (start_y_2 += velocity_2); | ||||
| 		circ_x += circ_vel_x; | ||||
| 		circ_y += circ_vel_y; | ||||
| 		 | ||||
| 		//Redraw shapes | ||||
| 		al_draw_filled_rectangle(start_x_1, start_y_1, start_x_1 + width, start_y_1 + height + velocity_1, white);		 | ||||
| 		al_draw_filled_rectangle(start_x_2, start_y_2, start_x_2 + width, start_y_2 + height + velocity_2, white);		 | ||||
| 		al_draw_filled_circle(circ_x, circ_y, circ_rad, white); | ||||
| 		al_flip_display(); | ||||
|  | ||||
| 		if (circ_x + circ_rad >= WIN_WIDTH - 10 - width) { // FOR PADDLE 2: If the circle has reached the point where the paddle would be... | ||||
| 			if (circ_y > start_y_2 && circ_y < start_y_2 + height) { // If the circle is touching the paddle... | ||||
| 				circ_vel_x = -circ_vel_x; | ||||
| 			} | ||||
| 		} else if (circ_x - circ_rad <= 10 + width) { // FOR PADDLE 1 | ||||
| 			if (circ_y > start_y_1 && circ_y < start_y_1 + height) { | ||||
| 				circ_vel_x =- circ_vel_x; | ||||
| 			} | ||||
| 		} | ||||
|  | ||||
| 	} | ||||
|  | ||||
| //	Clean up | ||||
|   | ||||
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