Working on fixing the 'ball position' bug (turns out it isn't actually fixed)

master
Aadhavan Srinivasan 10 months ago
parent d007dca043
commit e10b84c4b9

@ -32,7 +32,7 @@ int main(int argc, char** argv) {
al_register_event_source(queue,al_get_keyboard_event_source()); al_register_event_source(queue,al_get_keyboard_event_source());
ALLEGRO_COLOR black = al_map_rgba(0,0,0,255); ALLEGRO_COLOR black = al_map_rgba(0,0,0,255);
ALLEGRO_COLOR white = al_map_rgba(255,255,255,255); ALLEGRO_COLOR white = al_map_rgba(255,255,255,255);
ALLEGRO_EVENT event; ALLEGRO_EVENT temp_event;
ALLEGRO_FONT* main_font = al_load_ttf_font("/usr/share/fonts/cantarell/Cantarell-VF.otf", 30, 0); ALLEGRO_FONT* main_font = al_load_ttf_font("/usr/share/fonts/cantarell/Cantarell-VF.otf", 30, 0);
bool running = false; bool running = false;
@ -69,8 +69,8 @@ int main(int argc, char** argv) {
al_flip_display(); al_flip_display();
do { do {
al_wait_for_event(queue, &event); al_wait_for_event(queue, &temp_event);
} while (!(event.type == ALLEGRO_EVENT_KEY_DOWN && event.keyboard.keycode == ALLEGRO_KEY_SPACE)); } while (!(temp_event.type == ALLEGRO_EVENT_KEY_DOWN && temp_event.keyboard.keycode == ALLEGRO_KEY_SPACE));
running = true; running = true;
@ -81,6 +81,7 @@ int main(int argc, char** argv) {
al_flip_display(); al_flip_display();
while (running) { while (running) {
ALLEGRO_EVENT event;
// Code borrowed from: https://stackoverflow.com/a/30078011 // Code borrowed from: https://stackoverflow.com/a/30078011
while (!al_is_event_queue_empty(queue)) { while (!al_is_event_queue_empty(queue)) {

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