Started working on new type to represent state contents
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package main
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import "slices"
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type stateContents []int // Represents the contents of the current state - character classes can have multiple contents, which is why it is represented as a slice
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func newContents() stateContents {
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toReturn := stateContents{}
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return toReturn
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}
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// Returns true if c contains the given value
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func (c stateContents) contains(val int) bool {
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return slices.Contains(c, val)
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}
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// Appends val to c
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func (c *stateContents) append(val int) {
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*c = append(*c, val)
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return
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}
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