Added comments - certain members of State depend on the current match, should be reset

master
Aadhavan Srinivasan 6 days ago
parent 71cab59a89
commit 61bced606e

@ -28,7 +28,6 @@ type State struct {
transitions map[int][]*State // Transitions to different states (maps a character (int representation) to a _list of states. This is useful if one character can lead multiple states eg. ab|aa)
isKleene bool // Identifies whether current node is a 0-state representing Kleene star
assert assertType // Type of assertion of current node - NONE means that the node doesn't assert anything
zeroMatchFound bool // Whether or not the state has been used for a zero-length match - only relevant for zero states
allChars bool // Whether or not the state represents all characters (eg. a 'dot' metacharacter). A 'dot' node doesn't store any contents directly, as it would take up too much space
except []rune // Only valid if allChars is true - match all characters _except_ the ones in this block. Useful for inverting character classes.
lookaroundRegex string // Only for lookaround states - Contents of the regex that the lookaround state holds
@ -37,7 +36,9 @@ type State struct {
groupBegin bool // Whether or not the node starts a capturing group
groupEnd bool // Whether or not the node ends a capturing group
groupNum int // Which capturing group the node starts / ends
threadGroups []Group // Assuming that a state is part of a 'thread' in the matching process, this array stores the indices of capturing groups in the current thread. As matches are found for this state, its groups will be copied over.
// The following properties depend on the current match - I should think about resetting them for every match.
zeroMatchFound bool // Whether or not the state has been used for a zero-length match - only relevant for zero states
threadGroups []Group // Assuming that a state is part of a 'thread' in the matching process, this array stores the indices of capturing groups in the current thread. As matches are found for this state, its groups will be copied over.
}
// Clones the NFA starting from the given state.

Loading…
Cancel
Save