Added more functions to stateContents type, removed append because I don't think I need it

master
Aadhavan Srinivasan 2 months ago
parent 49b84c5728
commit 74c6a2e195

@ -4,8 +4,19 @@ import "slices"
type stateContents []int // Represents the contents of the current state - character classes can have multiple contents, which is why it is represented as a slice type stateContents []int // Represents the contents of the current state - character classes can have multiple contents, which is why it is represented as a slice
func newContents() stateContents { func newContents(data ...int) stateContents {
toReturn := stateContents{} toReturn := stateContents{}
for _, i := range data {
toReturn = append(toReturn, i)
}
return toReturn
}
func rune2Contents(data []rune) stateContents { // Convert a rune slice into a stateContents type, then return it. The runes are simply cast to ints.
toReturn := newContents()
for _, r := range data {
toReturn = append(toReturn, int(r))
}
return toReturn return toReturn
} }
@ -13,9 +24,3 @@ func newContents() stateContents {
func (c stateContents) contains(val int) bool { func (c stateContents) contains(val int) bool {
return slices.Contains(c, val) return slices.Contains(c, val)
} }
// Appends val to c
func (c *stateContents) append(val int) {
*c = append(*c, val)
return
}

Loading…
Cancel
Save