Removed the call to updatePosition() from draw(), and added initial position and velocity vectros

master
Aadhavan Srinivasan 11 months ago
parent 6e78329eb5
commit 3db25f1caa

@ -5,16 +5,20 @@ class Ball {
public:
/* Variables */
raylib::Vector2 pos;
raylib::Vector2 initial_pos;
raylib::Vector2 vel;
raylib::Vector2 initial_vel;
int radius;
raylib::Color color;
/* Functions */
Ball(int pos_x, int pos_y, int radius, int vel_x = 0, int vel_y = 0) {
this->pos = raylib::Vector2(pos_x, pos_y);
this->initial_pos = this->pos; // Create a copy of the position vector
this->radius = radius;
this->color = raylib::Color::White();
this->vel = raylib::Vector2(vel_x, vel_y);
this->initial_vel = this->vel; // Create a copy of the velocity vector
return;
}
@ -22,6 +26,12 @@ public:
this->pos = pos;
}
void reset() {
this->pos = this->initial_pos;
this->vel = this->initial_vel;
return;
}
void updatePosition() {
this->pos.x += this->vel.x;
this->pos.y += this->vel.y;
@ -29,7 +39,6 @@ public:
}
void draw() {
updatePosition();
DrawCircle(this->pos.x, this->pos.y, this->radius, this->color); // This is a raylib function, not a raylib-cpp function
return;
}

@ -7,6 +7,7 @@ private:
raylib::Rectangle rectangle;
raylib::Color color;
int points;
raylib::Vector2 initial_pos;
public:
/* Variables */
@ -15,6 +16,7 @@ public:
/* Functions */
Paddle(int pos_x, int pos_y, int width, int height) {
this->rectangle = raylib::Rectangle(pos_x, pos_y, width, height);
this->initial_pos = raylib::Vector2(pos_x, pos_y);
this->color = raylib::Color::White();
this->velocity = raylib::Vector2(0,0);
points = 0;
@ -30,6 +32,14 @@ public:
}
void incrementPoints() {
points++;
return;
}
void reset() {
this->rectangle.x = this->initial_pos.x;
this->rectangle.y = this->initial_pos.y;
this->velocity = raylib::Vector2(0,0);
return;
}
void updatePosition() {
@ -38,7 +48,6 @@ public:
return;
}
void draw() {
updatePosition();
this->rectangle.Draw(this->color);
return;
}

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