@ -100,16 +100,9 @@ GameType check_server_client(int argc, char** argv) {
try {
addr_port = connect_code : : decode ( connect_code ) ;
/* Check IP address version */
int ip_ver = 0 ;
if ( check_ip_ver ( addr_port [ 0 ] . data ( ) ) < 0 ) {
throw std : : invalid_argument ( " Invalid code entered. " ) ;
}
/* From here, assume address is either IPv4 or IPv6 */
if ( check_ip_ver ( addr_port [ 0 ] . data ( ) ) = = 4 ) {
ip_ver = 4 ;
} else {
ip_ver = 6 ;
}
Client * client = new Client ( ES_UDP , addr_port [ 0 ] . data ( ) , std : : stoi ( addr_port [ 1 ] ) ) ;
client - > create_socket ( ) ;
/* Send a specific message to the server, and wait for the appropriate response, to know that the server is ready */
@ -387,11 +380,18 @@ int main(int argc, char** argv) {
}
}
/* For client (wait for start message from server) */
/* For client (wait for start or quit message from server): When the peer quits the
game , it sends a serialized struct , containing all zeros , with the last bit turned
on as a flag . We catch this zero bit , as it indicates that the peer quit the game . */
if ( type . mode = = M_CLIENT ) {
do {
response = type . netsock - > recvAll ( ) ;
} while ( response [ 0 ] ! = ' S ' ) ;
} while ( response [ 0 ] ! = ' S ' & & response [ 0 ] ! = 0 ) ;
if ( response [ 0 ] = = 0 ) {
CloseWindow ( ) ;
std : : cout < < " Peer unexpectedly quit game. " < < std : : endl ;
return - 1 ;
}
game_started = true ;
std : : cout < < " Game has been started by server. " < < std : : endl ;
}