Made the sendAll and recvAll functions in sock.cpp use variables set by the children, rather than having the functions pass parameters
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21
sock.cpp
21
sock.cpp
@@ -25,7 +25,7 @@ Sock::Sock(int ip_ver, char protocol, const char* address, int port) {
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if (port < 1024 || port > 65535) {
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throw std::invalid_argument("Invalid port");
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}
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if (protocol != 'T' && protocol != 'U') {
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if (protocol != ES_TCP && protocol != ES_UDP) {
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throw std::invalid_argument("Invalid protocol");
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}
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@@ -40,23 +40,24 @@ Sock::Sock(int ip_ver, char protocol, const char* address, int port) {
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}
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}
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/* This method sends the given data, through the given socket. Client and server
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classes extend this method, by calling it with different parameters.
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/* This method sends the given data, through the 'other_sockt' variable.. Client
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and server classes extend this method, by setting this variable to different values.
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This function needs more testing for TCP, as it focuses on UDP right now. */
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void Sock::sendAll(std::string to_send, int dest_sock) {
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void Sock::sendAll(std::string to_send) {
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int str_length = to_send.length();
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int num_bytes_sent = 0; /* Number of bytes sent in one call to send */
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int total_bytes_sent = 0; /* Total number of bytes sent */
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/* For UDP sockets */
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if (this->protocol == 'U') {
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if (this->protocol == ES_UDP) {
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sendto(this->sock_fd, to_send.data(), str_length, 0, dest, addrlen);
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}
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/* For TCP sockets */
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else {
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while (total_bytes_sent < str_length) {
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num_bytes_sent = send(dest_sock, to_send.substr(total_bytes_sent).data(), str_length - total_bytes_sent, 0);
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/* Send the data to the 'other_socket' variable, which should be set by the client and server methods */
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num_bytes_sent = send(this->other_socket, to_send.substr(total_bytes_sent).data(), str_length - total_bytes_sent, 0);
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if (num_bytes_sent < 0) {
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throw errno * -1;
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}
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@@ -67,24 +68,24 @@ void Sock::sendAll(std::string to_send, int dest_sock) {
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return;
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}
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/* Receives data from given socket into a string, and returns that string. For TCP, the
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/* Receives data from 'other_socket' into a string, and returns that string. For TCP, the
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'recv' method is called until all the data has been read. For UDP, the 'recvfrom'
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method is only called once.
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This function also needs more testing for TCP. */
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std::string Sock::recvAll(int from_sock) {
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std::string Sock::recvAll() {
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int num_bytes_received;
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std::string string = std::string();
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char* buffer = (char *)malloc(100);
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bool has_been_read = false;
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if (this->protocol == 'U') {
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if (this->protocol == ES_UDP) {
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recvfrom(this->sock_fd, buffer, 100, 0, dest, &addrlen);
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string.append(std::string(buffer));
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}
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/* For TCP sockets */
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else {
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while ((num_bytes_received = recv(from_sock, buffer, 100, 0)) != 0) {
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while ((num_bytes_received = recv(this->other_socket, buffer, 100, 0)) != 0) {
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if ((errno == EAGAIN || errno == EWOULDBLOCK)) {
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if (has_been_read) {
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