Commit Graph

24 Commits

Author SHA1 Message Date
a0a658ca8a Added dynamic libraries for macos 2025-07-18 14:19:19 -04:00
5fe24bffd9 Updated file paths 2024-04-11 13:26:26 -04:00
c94138ad8b Included new file in compilation process 2024-03-17 23:32:56 -04:00
d2dd95b7cc Replaced global_args with project_args to prevent build error on MinGW 2024-03-13 15:09:48 -05:00
418579a627 Added C++ standard as a compiler flag, which is apparently needed by compilers on macOS 2024-03-10 01:09:31 -06:00
83a0d5beb4 Updated files to reflect change in easysock (from CPP to C) 2024-03-09 11:04:17 -05:00
9e0990156e Removed unnecessary print message, and added timer.c to source files 2024-03-08 23:33:54 -05:00
0e9088beb6 Added comments, and added a way to use the bundled raylib, even if we are building a dynamically linked version 2024-03-08 14:44:17 -05:00
613b81c542 Added compiler flag to ignore warnings related to narrowing conversions
I know it's bad practice, but I didn't see any other alternative, as this seemed to be an
issue with raygui.
2024-03-07 18:07:18 -05:00
45aa6ba4bc Added version number, added an additional compiler argument for Windows (doesn't work yet) 2024-03-06 15:58:47 -06:00
a2fed8e4b0 Updated meson.build to include additional DLLs needed on Windows 2024-03-06 12:47:58 -06:00
a5202ad85a Add support for building a statically linked version of the game, by specifying a command-line flag 2024-03-05 22:26:40 -05:00
591c3b16a2 Fixed stupid error (using 'meson' instead of 'compiler') 2024-03-05 16:39:10 -05:00
2ea5bb4fe2 Find raylib even if pkg-config is not found 2024-03-05 16:36:43 -05:00
24c1dd6391 Removed unnecessary variable, and added a (optional) dependency for the ws2_32 library, which is required on Windows 2024-03-01 11:31:18 -05:00
ff8dc1f1f7 Removed files related to cross-compilation.
I had a ton of issues related to cross-compilation (libraries not found, clashing function
names with raylib, improper linking), and I realized that it's too much work to cross-compile,
_and_ I'm using a build system. Instead, I'm probably just going to use my Windows VM to compile for Windows.
I still haven't decided what to do for Mac, though.
2024-02-29 16:40:49 -05:00
b90d37c73f Added relevant files for cross-compilation to windows 2024-02-29 16:37:26 -05:00
93d3f2e13f Added serialization C file as a dependency 2024-02-26 21:40:55 -05:00
e9c0fe563c Added additional dependencies 2024-02-19 21:33:33 -05:00
f8b1994bde Added additional flags for GCC 2024-02-15 09:45:31 -05:00
6593384d2d Added Paddle.cpp and Ball.cpp as dependencies 2024-02-15 07:47:55 -05:00
4eaca05b68 Added 'sock.cpp' and removed include directory 2024-02-14 18:28:55 -05:00
fd1eaac5e2 Added build flag for debugging 2024-02-07 21:48:02 -05:00
8a57f80b8c Switched over to using Meson as build system, instead of Make 2024-01-29 22:49:59 -05:00