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2c735896df
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91bf5e2ce1
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91bf5e2ce1 | |||
50c090cd88 |
@@ -6,17 +6,19 @@ extern "C" {
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#endif
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#include <stdint.h>
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#include <stdbool.h>
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/* Struct used to hold the data that will be sent between sockets */
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typedef struct {
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uint16_t pad_x;
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uint16_t pad_y;
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uint16_t ball_x;
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uint16_t ball_y;
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uint16_t pad_x; // X-coordinate of sending paddle
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uint16_t pad_y; // Y-coordinate of sending paddle
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uint16_t ball_x; // X-coordinate of ball (only the server fills this in)
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uint16_t ball_y; // Y-coordinate of ball (only the server fills this in)
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bool should_quit; // Flag to indicate whether game should be quit or not
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} Serial_Data;
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/* Create a Serial_Data struct from float values */
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Serial_Data Serial_create_data(float pad_x, float pad_y, float ball_x, float ball_y);
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Serial_Data Serial_create_data(float pad_x, float pad_y, float ball_x, float ball_y, bool should_quit);
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/* Serialize a struct into a byte array, that can be sent through a socket */
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uint8_t* Serial_serialize(Serial_Data data);
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32
main.cpp
32
main.cpp
@@ -264,33 +264,35 @@ int main(int argc, char** argv) {
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if (game_started) {
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/* Serialize the data that we need to send, and then send it to the peer paddle */
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if (type.mode == M_SERVER) {
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/* Serial_create_data creates a Serial_Data struct from our values, and Serial_serialize serializes it Paddle 2 is controled by the server, Paddle 1, by the client.*/
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to_send_data = Serial_create_data(pad2.getRect().x, pad2.getRect().y, ball.pos.x, ball.pos.y);
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/* Serial_create_data creates a Serial_Data struct from our values.
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Paddle 2 is controlled by the server, Paddle 1, by the client.*/
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to_send_data = Serial_create_data(pad2.getRect().x, pad2.getRect().y, ball.pos.x, ball.pos.y, false);
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}
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else if (type.mode == M_CLIENT) {
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/* The _server_ is the authoritative peer for the ball position, so the client sends (0, 0) as the ball position instead of actually sending a position */
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to_send_data = Serial_create_data(pad1.getRect().x, pad1.getRect().y, 0, 0);
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to_send_data = Serial_create_data(pad1.getRect().x, pad1.getRect().y, 0, 0, false);
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}
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/* Only send and receive data if the game is not in single player mode */
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if (type.mode != M_SINGLE) {
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/* Serial_serialize serializes the struct into a byte_array. Since sendAll accepts a string, we have to convert this byte array into a string. */
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type.netsock->sendAll((char *)Serial_serialize(to_send_data), sizeof(Serial_Data) + 1);
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type.netsock->sendAll((char *)Serial_serialize(to_send_data), 9);
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/* Create Serial_data struct from the response of the server. Since recvAll returns a char*, we need to convert it to a byte array */
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uint8_t* response_array = (uint8_t *)(type.netsock->recvAll());
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if (response_array != NULL) {
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/* If the response is NULL, that means it timed-out. In this case, there's no value to print */
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response_data = Serial_deserialize(response_array);
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std::cout << response_data.pad_x << "\t" << response_data.pad_y << "\t" << response_data.ball_x << "\t" << response_data.ball_y << std::endl;
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} else {
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/* If the response is NULL, that means it timed-out. In this case, there's no value to print */
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std::cout << "NOTHING RECEIVED" << std::endl;
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}
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}
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/* When updating the paddle positions, update the peer paddle's positions based on the vector set earlier */
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std::string to_send = "";
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/* Update paddle velocity */
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/* Check to see if peer has quit the game */
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if (response_data.should_quit == true) {
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std::cout << "Peer unexpectedly quit game." << std::endl;
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break; // Break out of main game loop
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}
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/* Left paddle (controlled by client) - I use type.mode != M_SERVER, because I also want the single player
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mode to be able to control the paddle. Therefore, the only mode that _can't_ control the paddle is the server
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@@ -327,7 +329,8 @@ int main(int argc, char** argv) {
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pad2.velocity.y = 0;
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}
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/* The client should set the ball position based on the data sent by the server. It doesn't have to do any calculations of its own. */
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/* Why did I use 'type.mode != M_CLIENT'? - The client should set the ball position solely based
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on the data sent by the server. It doesn't have to do any calculations of its own. */
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if (type.mode != M_CLIENT) {
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/* Update ball velocity based on collision detection */
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if (pad1.getRect().CheckCollision(ball.pos, ball.radius)) { /* Collision with paddle 1 */
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@@ -366,7 +369,8 @@ int main(int argc, char** argv) {
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ball.vel.y = ball.vel.y * -1;
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}
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/* Update positions based on velocities - Client only updates pad1, server updates pad2 and ball */
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/* Update positions based on velocities - Client only updates pad1 (and receives data for pad2),
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server updates pad2 and ball (and receives data for pad1) */
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if (type.mode != M_CLIENT) {
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ball.updatePosition();
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pad2.updatePosition();
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@@ -391,6 +395,10 @@ int main(int argc, char** argv) {
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window.EndDrawing();
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}
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/* If the game has been quit, ask the peer to quit as well */
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to_send_data = Serial_create_data(0, 0, 0, 0, true);
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type.netsock->sendAll((char *)Serial_serialize(to_send_data), sizeof(Serial_Data) + 1);
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window.Close();
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sock_quit();
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@@ -1,5 +1,6 @@
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#include <stdint.h>
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#include <stdlib.h>
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#include <stdbool.h>
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#include <string.h>
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#ifdef linux
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#include <arpa/inet.h>
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@@ -11,29 +12,32 @@
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/* Takes in float values, casts them to uint16_t and creates a Serial_Data struct */
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Serial_Data Serial_create_data(float pad_x, float pad_y, float ball_x, float ball_y) {
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Serial_Data Serial_create_data(float pad_x, float pad_y, float ball_x, float ball_y, bool should_quit) {
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Serial_Data data;
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data.pad_x = (uint16_t)pad_x;
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data.pad_y = (uint16_t)pad_y;
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data.ball_x = (uint16_t)ball_x;
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data.ball_y = (uint16_t)ball_y;
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data.should_quit = should_quit;
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return data;
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}
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/* Serializes a 'Data' struct into a byte array, converted to network-byte order */
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uint8_t* Serial_serialize(Serial_Data data) {
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/* Create a pointer that can fit the entire struct */
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uint8_t* serialized = malloc(4 * sizeof(uint16_t) + 1);
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uint8_t* serialized = malloc(sizeof(Serial_Data) + 1);
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uint8_t* pad_x_ptr;
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uint8_t* pad_y_ptr;
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uint8_t* ball_x_ptr;
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uint8_t* ball_y_ptr;
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memset(serialized, 0, 4 * sizeof(uint16_t) + 1); // Zero out the memory
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uint8_t* should_quit_ptr;
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memset(serialized, 0, sizeof(Serial_Data) + 1); // Zero out the memory
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pad_x_ptr = serialized;
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pad_y_ptr = pad_x_ptr + sizeof(uint16_t);
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ball_x_ptr = pad_y_ptr + sizeof(uint16_t);
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ball_y_ptr = ball_x_ptr + sizeof(uint16_t);
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should_quit_ptr = ball_y_ptr + sizeof(uint16_t);
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*((uint16_t *)pad_x_ptr) = data.pad_x;
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*((uint16_t *)pad_x_ptr) = htons(*((uint16_t *)pad_x_ptr));
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@@ -46,7 +50,9 @@ uint8_t* Serial_serialize(Serial_Data data) {
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*((uint16_t *)ball_y_ptr) = data.ball_y;
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*((uint16_t *)ball_y_ptr) = htons(*((uint16_t *)ball_y_ptr));
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*(ball_y_ptr + sizeof(uint16_t)) = '\0';
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*((bool *)should_quit_ptr) = data.should_quit;
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*(should_quit_ptr + sizeof(bool)) = '\0';
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return serialized;
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}
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@@ -59,6 +65,7 @@ Serial_Data Serial_deserialize(uint8_t* serialized) {
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uint8_t* pad_y_ptr = serialized + sizeof(uint16_t);
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uint8_t* ball_x_ptr = pad_y_ptr + sizeof(uint16_t);
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uint8_t* ball_y_ptr = ball_x_ptr + sizeof(uint16_t);
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uint8_t* should_quit_ptr = ball_y_ptr + sizeof(uint16_t);
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/* Dereference (and cast) the pointers, and store them into the struct */
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deserialized.pad_x = *((uint16_t *)pad_x_ptr);
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@@ -73,6 +80,8 @@ Serial_Data Serial_deserialize(uint8_t* serialized) {
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deserialized.ball_y = *((uint16_t *)ball_y_ptr);
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deserialized.ball_y = ntohs(deserialized.ball_y);
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deserialized.should_quit = *((bool *)should_quit_ptr);
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return deserialized;
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}
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