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12 Commits
591c3b16a2
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v0.1
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1
.gitignore
vendored
1
.gitignore
vendored
@@ -1,3 +1,4 @@
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main.o
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main.o
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easysock.o
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easysock.o
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pong
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pong
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release/
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3
.gitmodules
vendored
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3
.gitmodules
vendored
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@@ -0,0 +1,3 @@
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[submodule "subprojects/raylib"]
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path = subprojects/raylib
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url = https://github.com/raysan5/raylib.git
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10
README.md
10
README.md
@@ -10,9 +10,15 @@ The game has only one runtime dependency: The [raylib](https://www.raylib.com/)
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This application uses [Meson](https://mesonbuild.com/) as a build system. To build the application:
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This application uses [Meson](https://mesonbuild.com/) as a build system. To build the application:
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1. Install __meson__ from the link above.
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1. Install __meson__ from the link above.
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2. Install __raylib__ from the link above.
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2. Install __raylib__ from the link above (THIS IS OPTIONAL, SEE STEP 5)
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3. Set up the build directory with the `meson setup build` command.
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3. Set up the build directory with the `meson setup build` command.
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4. Compile the application with `meson compile -C build`.
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4. Compile the application, with the existing raylib installation, using `meson compile -C build`.
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5. If you don't have raylib installed, you can create a statically linked version of the library on Linux by running the following commands:
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```
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meson configure -Ddefault_library=static build/
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meson compile -C build -Ddefault_library=static
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```
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## Running
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## Running
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21
create_release_build.sh
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21
create_release_build.sh
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@@ -0,0 +1,21 @@
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#!/bin/bash
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# This script copies required DLLs, and the application itself into a folder called 'release'. It only runs on MinGW.
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BASE_DIR=$(dirname $0)
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REL_DIR="$BASE_DIR/release/dist"
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mkdir -p "$REL_DIR"
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# Parse the output of the 'ldd' command, and create a file with the required DLL paths.
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ldd build/pong.exe | awk ' NF == 4 {print $3}' > "$BASE_DIR/tmp_file.txt"
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# Copy the required DLLs.
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cp $(cat "$BASE_DIR/tmp_file.txt") "$REL_DIR"
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# Copy the executable itself
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cp "$BASE_DIR/build/pong" "$REL_DIR"
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# Remove the temporary file.
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rm "$BASE_DIR/tmp_file.txt"
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2
main.cpp
2
main.cpp
@@ -211,7 +211,7 @@ int main(int argc, char** argv) {
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SetTraceLogLevel(LOG_NONE);
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SetTraceLogLevel(LOG_NONE);
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raylib::Window window = raylib::Window(WIDTH, HEIGHT, "Pong");
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raylib::Window window = raylib::Window(WIDTH, HEIGHT, "Pong");
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window.ClearBackground(BLACK);
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window.ClearBackground(BLACK);
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SetTargetFPS(10);
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SetTargetFPS(60);
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SetExitKey(KEY_Q);
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SetExitKey(KEY_Q);
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std::string points_str = std::string("0\t\t0");
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std::string points_str = std::string("0\t\t0");
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bool game_started = false;
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bool game_started = false;
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30
meson.build
30
meson.build
@@ -1,16 +1,36 @@
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project('Pong', ['cpp', 'c'])
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project('Pong', ['cpp', 'c'], version: '0.1')
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add_global_arguments('-g', '-Wall', '-pedantic', '-Wno-unused-function', '-Werror', language : ['cpp', 'c'])
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add_global_arguments('-g', '-Wall', '-pedantic', '-Wno-unused-function', language : ['cpp', 'c'])
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compiler = meson.get_compiler('cpp')
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compiler = meson.get_compiler('cpp')
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cmake = import('cmake')
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raylib = dependency('raylib', required: false)
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if get_option('default_library') == 'shared'
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raylib = dependency('raylib', required: false) # Try to find dependency with pkg-config
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if not raylib.found()
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if not raylib.found()
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raylib = compiler.find_library('raylib', has_headers: ['raylib.h', 'raymath.h'], required: true)
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raylib = compiler.find_library('raylib', has_headers: ['raylib.h', 'raymath.h'], required: true) # Try to manually search for the dependency
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endif
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# if not raylib.found()
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# opt_var = cmake.subproject_options()
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# opt_var.add_cmake_defines({'BUILD_SHARED_LIBS' : true})
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# opt_var.add_cmake_defines({'CMAKE_SKIP_RPATH' : true})
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# raylib_proj = cmake.subproject('raylib', options: opt_var)
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# raylib = raylib_proj.dependency('raylib')
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# endif
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endif
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if get_option('default_library') == 'static'
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raylib_proj = cmake.subproject('raylib')
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raylib = raylib_proj.dependency('raylib')
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endif
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endif
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#For Windows only
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ws2_dep = compiler.find_library('ws2_32', required: false)
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ws2_dep = compiler.find_library('ws2_32', required: false)
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winmm = compiler.find_library('winmm', required: false)
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if build_machine.system() == 'windows'
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add_global_arguments('-Wl,--subsystem,windows', '-mwindows', language: ['cpp', 'c']) # Prevent opening console when game is run
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endif
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executable('pong',
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executable('pong',
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'main.cpp', 'easysock.cpp', 'sock.cpp','paddle.cpp', 'ball.cpp', 'numeric_base.cpp', 'connect_code.cpp', 'server.cpp', 'client.cpp',
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'main.cpp', 'easysock.cpp', 'sock.cpp','paddle.cpp', 'ball.cpp', 'numeric_base.cpp', 'connect_code.cpp', 'server.cpp', 'client.cpp',
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'serialization.c',
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'serialization.c',
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dependencies: [raylib, ws2_dep]
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dependencies: [raylib, ws2_dep, winmm]
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)
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)
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1
subprojects/raylib
Submodule
1
subprojects/raylib
Submodule
Submodule subprojects/raylib added at c7b362d19d
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