Compare commits

14 Commits

Author SHA1 Message Date
c8f29d1336 Updated TODO 2024-03-07 23:24:47 -05:00
0d1dc049b5 Worked on further implementation of game mode selection.
I added code to display a help text after the user selects a mode. Currently,
this text is only displayed in single player mode. Additionally, I added a rudimentary
'form' to input IP address and port, if the user selects server mode.
2024-03-07 23:19:03 -05:00
f4bbb6ef6a Added a rudimentary timer implementation 2024-03-07 23:18:59 -05:00
1f470e23ee Updated TODO 2024-03-07 18:15:34 -05:00
97e6da3b2b Updated TODO 2024-03-07 18:11:15 -05:00
0286878c70 Rudimentary support for inputting game mode through GUI instead of command-line
The only thing that 'works' right now is the skeleton GUI structure. The buttons don't
actually do anything.
2024-03-07 18:10:14 -05:00
e9da48d9a0 Added raygui header file, and dark mode header file 2024-03-07 18:09:27 -05:00
832dae977a Updated TODO 2024-03-07 18:08:42 -05:00
613b81c542 Added compiler flag to ignore warnings related to narrowing conversions
I know it's bad practice, but I didn't see any other alternative, as this seemed to be an
issue with raygui.
2024-03-07 18:07:18 -05:00
28c4b421d2 Made changes to script
I renamed the file to reflect that it is only for MinGW (I plan to create
similar scripts for other operating systems), and added code to zip the release folder,
inside the shell script.
2024-03-07 07:49:39 -05:00
13ce75067b Updated TODO 2024-03-07 07:48:28 -05:00
635d71f1c5 Slightly lowered speed, to make the game a little easier to play 2024-03-07 07:46:38 -05:00
8c4a515046 Updated TODO 2024-03-06 23:30:28 -05:00
f25e7fae38 Updated TODO 2024-03-06 21:42:04 -05:00
7 changed files with 6266 additions and 4 deletions

View File

@@ -19,3 +19,6 @@ cp "$BASE_DIR/build/pong" "$REL_DIR"
# Remove the temporary file. # Remove the temporary file.
rm "$BASE_DIR/tmp_file.txt" rm "$BASE_DIR/tmp_file.txt"
#Zip the $REL_DIR folder
zip -r "$BASE_DIR/release/netpong-win.zip" "$REL_DIR"

5535
includes/raygui/raygui.h Normal file

File diff suppressed because it is too large Load Diff

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@@ -0,0 +1,589 @@
//////////////////////////////////////////////////////////////////////////////////
// //
// StyleAsCode exporter v2.0 - Style data exported as a values array //
// //
// USAGE: On init call: GuiLoadStyleDark(); //
// //
// more info and bugs-report: github.com/raysan5/raygui //
// feedback and support: ray[at]raylibtech.com //
// //
// Copyright (c) 2020-2024 raylib technologies (@raylibtech) //
// //
//////////////////////////////////////////////////////////////////////////////////
#define DARK_STYLE_PROPS_COUNT 23
// Custom style name: Dark
static const GuiStyleProp darkStyleProps[DARK_STYLE_PROPS_COUNT] = {
{ 0, 0, 0x878787ff }, // DEFAULT_BORDER_COLOR_NORMAL
{ 0, 1, 0x2c2c2cff }, // DEFAULT_BASE_COLOR_NORMAL
{ 0, 2, 0xc3c3c3ff }, // DEFAULT_TEXT_COLOR_NORMAL
{ 0, 3, 0xe1e1e1ff }, // DEFAULT_BORDER_COLOR_FOCUSED
{ 0, 4, 0x848484ff }, // DEFAULT_BASE_COLOR_FOCUSED
{ 0, 5, 0x181818ff }, // DEFAULT_TEXT_COLOR_FOCUSED
{ 0, 6, 0x000000ff }, // DEFAULT_BORDER_COLOR_PRESSED
{ 0, 7, 0xefefefff }, // DEFAULT_BASE_COLOR_PRESSED
{ 0, 8, 0x202020ff }, // DEFAULT_TEXT_COLOR_PRESSED
{ 0, 9, 0x6a6a6aff }, // DEFAULT_BORDER_COLOR_DISABLED
{ 0, 10, 0x818181ff }, // DEFAULT_BASE_COLOR_DISABLED
{ 0, 11, 0x606060ff }, // DEFAULT_TEXT_COLOR_DISABLED
{ 0, 16, 0x00000010 }, // DEFAULT_TEXT_SIZE
{ 0, 17, 0x00000000 }, // DEFAULT_TEXT_SPACING
{ 0, 18, 0x9d9d9dff }, // DEFAULT_LINE_COLOR
{ 0, 19, 0x3c3c3cff }, // DEFAULT_BACKGROUND_COLOR
{ 0, 20, 0x00000018 }, // DEFAULT_TEXT_LINE_SPACING
{ 1, 5, 0xf7f7f7ff }, // LABEL_TEXT_COLOR_FOCUSED
{ 1, 8, 0x898989ff }, // LABEL_TEXT_COLOR_PRESSED
{ 4, 5, 0xb0b0b0ff }, // SLIDER_TEXT_COLOR_FOCUSED
{ 5, 5, 0x848484ff }, // PROGRESSBAR_TEXT_COLOR_FOCUSED
{ 9, 5, 0xf5f5f5ff }, // TEXTBOX_TEXT_COLOR_FOCUSED
{ 10, 5, 0xf6f6f6ff }, // VALUEBOX_TEXT_COLOR_FOCUSED
};
// WARNING: This style uses a custom font: "PixelOperator.ttf" (size: 16, spacing: 0)
#define DARK_STYLE_FONT_ATLAS_COMP_SIZE 2126
// Font atlas image pixels data: DEFLATE compressed
static unsigned char darkFontData[DARK_STYLE_FONT_ATLAS_COMP_SIZE] = { 0xed,
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0x4c, 0x77, 0xfe, 0x69, 0xf5, 0xbf, 0x77, 0x1f, 0x57, 0xf7, 0xe6, 0xcf, 0x33, 0xec, 0xf6, 0xd1, 0xfa, 0x9f, 0x49, 0x8b,
0xaf, 0x39, 0x5f, 0x79, 0x5f, 0xff, 0xaf, 0x5c, 0xd9, 0xb8, 0xa3, 0xfe, 0x6f, 0xa9, 0xf2, 0xb1, 0x7d, 0xbe, 0xb6, 0xfe,
0xcf, 0xd7, 0xd0, 0x6c, 0xf2, 0xfb, 0xf9, 0x6d, 0x8f, 0xb2, 0xf3, 0xff, 0x9a, 0x75, 0xa1, 0xea, 0x79, 0xc4, 0x6d, 0x3d,
0xe8, 0xaa, 0xa7, 0xab, 0xbd, 0xcd, 0x1d, 0xaa, 0xcf, 0x77, 0xef, 0x18, 0xff, 0x43, 0xfd, 0x2f, 0x58, 0x0b, 0xaf, 0x1d,
0x25, 0xf3, 0x2b, 0xcc, 0x33, 0xfd, 0xc9, 0xf8, 0xb3, 0xec, 0x6b, 0x57, 0xc9, 0x32, 0x7d, 0x68, 0xcf, 0x2b, 0xf9, 0x27,
0x6e, 0x7c, 0x75, 0xfe, 0xdf, 0xf3, 0x54, 0xa0, 0x6f, 0xd5, 0x7f, 0x24, 0xd7, 0xb7, 0xee, 0xa8, 0xff, 0xb5, 0x57, 0x06,
0xd6, 0x5f, 0xcb, 0xbf, 0x79, 0xfe, 0xbf, 0xa2, 0xcf, 0xfb, 0x76, 0xfd, 0x7f, 0x61, 0x0e, 0xbd, 0xe6, 0x5b, 0x28, 0xe7,
0xea, 0x7f, 0x6e, 0xdc, 0x56, 0xff, 0x2b, 0x56, 0x8c, 0xf3, 0x9f, 0x7a, 0xc5, 0xf9, 0x7f, 0xef, 0x4c, 0xe3, 0xe7, 0xd7,
0x7f, 0x7d, 0xd2, 0xf9, 0x9a, 0xf3, 0xcd, 0x76, 0xe9, 0x77, 0x61, 0xee, 0xfa, 0x4e, 0xf2, 0x9e, 0x16, 0xb3, 0x66, 0xed,
0x23, 0xf3, 0x94, 0xde, 0xda, 0xa7, 0x39, 0xc5, 0xa2, 0x4a, 0xcf, 0x5d, 0xe5, 0xdd, 0x73, 0xfd, 0x7f, 0xef, 0x37, 0x8a,
0xaa, 0xb7, 0x50, 0xfd, 0x7f, 0xa3, 0x0f, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xdb,
0xee, 0xd0, 0xdb, 0x9b, 0xa8, 0x5f, 0x9f, 0x82, 0x71, 0x7b, 0xa2, 0xfe, 0xdb, 0x5d, 0x33, 0xed, 0xda, 0x44, 0xfd, 0xd6,
0x95, 0x4c, 0xf4, 0xbd, 0x44, 0xfd, 0xdf, 0x78, 0xc7, 0xc7, 0x6d, 0x89, 0xfa, 0x75, 0x77, 0x4e, 0xdf, 0x9e, 0xa8, 0xdf,
0x5e, 0xf2, 0x87, 0x6e, 0x4e, 0xd4, 0xcf, 0xdf, 0x3b, 0x75, 0x6b, 0xa2, 0x3e, 0x6b, 0xef, 0x98, 0xec, 0xed, 0xfb, 0xe3,
0xe0, 0x31, 0x5b, 0x75, 0x77, 0x69, 0x7c, 0xf4, 0xce, 0xcf, 0xf1, 0x8c, 0xa6, 0x15, 0x3d, 0x4a, 0xe5, 0x5d, 0x9a, 0xeb,
0x13, 0xf5, 0x7f, 0x4a, 0xbd, 0xee, 0x4a, 0xd4, 0x7f, 0xcf, 0x19, 0x8b, 0x4d, 0xdb, 0x1f, 0x43, 0xf3, 0xc6, 0xb5, 0x89,
0x5a, 0xcf, 0xfd, 0xe8, 0xbd, 0xcf, 0x47, 0xf8, 0x76, 0xa2, 0xf6, 0x6f, 0xab, 0xff, 0x55, 0xfb, 0x29, 0x8a, 0xaa, 0xae,
0xf7, 0x95, 0x7d, 0x59, 0x41, 0x75, 0xf5, 0x1f, 0xe5, 0xaf, 0xed, 0x4d, 0xd4, 0xca, 0xae, 0x27, 0xa8, 0xff, 0xef, 0xac,
0x01, 0xe4, 0xd6, 0xad, 0xe6, 0x12, 0x75, 0x4f, 0xb6, 0x80, 0x9d, 0x89, 0x5a, 0x5f, 0xaf, 0xff, 0xcc, 0xac, 0x5c, 0xfd,
0xdf, 0x39, 0xff, 0x8f, 0xb2, 0x57, 0x32, 0xbd, 0x46, 0x7e, 0xfd, 0xff, 0xcb, 0x4f, 0xd4, 0xfa, 0x99, 0xf5, 0x7f, 0x47,
0xa2, 0xae, 0xfa, 0x3f, 0x33, 0xff, 0x5f, 0xf7, 0x54, 0x82, 0x9d, 0x89, 0xba, 0xc6, 0xff, 0x55, 0x15, 0x71, 0x77, 0x95,
0xdf, 0x95, 0x9b, 0xfb, 0xcd, 0xf3, 0xff, 0xdc, 0x93, 0x40, 0xb3, 0x3d, 0xc0, 0xbe, 0x84, 0xd6, 0x13, 0x89, 0xfa, 0x12,
0x75, 0x67, 0x8e, 0xd7, 0xf3, 0xec, 0xef, 0x9b, 0xd7, 0x63, 0x6e, 0x9f, 0xff, 0xd7, 0x5e, 0xab, 0xf9, 0xe7, 0x9a, 0xd2,
0xea, 0x15, 0xef, 0x55, 0xf3, 0xff, 0xda, 0x2b, 0x5b, 0x12, 0x75, 0xab, 0x8f, 0xda, 0x6f, 0x5f, 0xff, 0x3b, 0xdb, 0xd3,
0xc0, 0xee, 0x79, 0xed, 0xf9, 0x9e, 0x10, 0xf8, 0xda, 0x37, 0xb9, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x56, 0xf9, 0xef, 0x3f, 0xfb, 0x01, 0xd4, 0x3f,
0xf0, 0xeb, 0xea, 0xff, 0x3f };
// Font glyphs rectangles data (on atlas)
static const Rectangle darkFontRecs[189] = {
{ 4, 4, 4 , 16 },
{ 16, 4, 1 , 9 },
{ 25, 4, 3 , 3 },
{ 36, 4, 6 , 9 },
{ 50, 4, 5 , 13 },
{ 63, 4, 7 , 9 },
{ 78, 4, 5 , 9 },
{ 91, 4, 1 , 3 },
{ 100, 4, 3 , 9 },
{ 111, 4, 3 , 9 },
{ 122, 4, 5 , 5 },
{ 135, 4, 5 , 5 },
{ 148, 4, 2 , 3 },
{ 158, 4, 4 , 1 },
{ 170, 4, 1 , 1 },
{ 179, 4, 3 , 9 },
{ 190, 4, 5 , 9 },
{ 203, 4, 3 , 9 },
{ 214, 4, 5 , 9 },
{ 227, 4, 5 , 9 },
{ 240, 4, 5 , 9 },
{ 253, 4, 5 , 9 },
{ 266, 4, 5 , 9 },
{ 279, 4, 5 , 9 },
{ 292, 4, 5 , 9 },
{ 305, 4, 5 , 9 },
{ 318, 4, 1 , 7 },
{ 327, 4, 2 , 9 },
{ 337, 4, 3 , 5 },
{ 348, 4, 4 , 3 },
{ 360, 4, 3 , 5 },
{ 371, 4, 5 , 9 },
{ 384, 4, 7 , 9 },
{ 399, 4, 5 , 9 },
{ 412, 4, 5 , 9 },
{ 425, 4, 5 , 9 },
{ 438, 4, 5 , 9 },
{ 451, 4, 5 , 9 },
{ 464, 4, 5 , 9 },
{ 477, 4, 5 , 9 },
{ 490, 4, 5 , 9 },
{ 4, 28, 1 , 9 },
{ 13, 28, 5 , 9 },
{ 26, 28, 5 , 9 },
{ 39, 28, 5 , 9 },
{ 52, 28, 7 , 9 },
{ 67, 28, 5 , 9 },
{ 80, 28, 5 , 9 },
{ 93, 28, 5 , 9 },
{ 106, 28, 5 , 9 },
{ 119, 28, 5 , 9 },
{ 132, 28, 5 , 9 },
{ 145, 28, 5 , 9 },
{ 158, 28, 5 , 9 },
{ 171, 28, 5 , 9 },
{ 184, 28, 7 , 9 },
{ 199, 28, 5 , 9 },
{ 212, 28, 5 , 9 },
{ 225, 28, 5 , 9 },
{ 238, 28, 3 , 9 },
{ 249, 28, 3 , 9 },
{ 260, 28, 3 , 9 },
{ 271, 28, 5 , 3 },
{ 284, 28, 5 , 1 },
{ 297, 28, 2 , 2 },
{ 307, 28, 5 , 7 },
{ 320, 28, 5 , 9 },
{ 333, 28, 5 , 7 },
{ 346, 28, 5 , 9 },
{ 359, 28, 5 , 7 },
{ 372, 28, 4 , 9 },
{ 384, 28, 5 , 9 },
{ 397, 28, 5 , 9 },
{ 410, 28, 1 , 9 },
{ 419, 28, 5 , 11 },
{ 432, 28, 5 , 9 },
{ 445, 28, 2 , 9 },
{ 455, 28, 7 , 7 },
{ 470, 28, 5 , 7 },
{ 483, 28, 5 , 7 },
{ 496, 28, 5 , 9 },
{ 4, 52, 5 , 9 },
{ 17, 52, 5 , 7 },
{ 30, 52, 5 , 7 },
{ 43, 52, 4 , 8 },
{ 55, 52, 5 , 7 },
{ 68, 52, 5 , 7 },
{ 81, 52, 7 , 7 },
{ 96, 52, 5 , 7 },
{ 109, 52, 5 , 9 },
{ 122, 52, 5 , 7 },
{ 135, 52, 4 , 9 },
{ 147, 52, 1 , 9 },
{ 156, 52, 4 , 9 },
{ 168, 52, 6 , 2 },
{ 182, 52, 1 , 9 },
{ 191, 52, 5 , 11 },
{ 204, 52, 6 , 9 },
{ 218, 52, 6 , 9 },
{ 232, 52, 5 , 9 },
{ 245, 52, 5 , 12 },
{ 258, 52, 5 , 9 },
{ 271, 52, 5 , 10 },
{ 284, 52, 7 , 9 },
{ 299, 52, 5 , 9 },
{ 312, 52, 6 , 5 },
{ 326, 52, 5 , 3 },
{ 339, 52, 7 , 9 },
{ 354, 52, 5 , 9 },
{ 367, 52, 4 , 4 },
{ 379, 52, 5 , 7 },
{ 392, 52, 5 , 9 },
{ 405, 52, 5 , 9 },
{ 418, 52, 5 , 12 },
{ 431, 52, 5 , 9 },
{ 444, 52, 7 , 9 },
{ 459, 52, 1 , 1 },
{ 468, 52, 5 , 10 },
{ 481, 52, 5 , 9 },
{ 494, 52, 5 , 9 },
{ 4, 76, 6 , 5 },
{ 18, 76, 9 , 9 },
{ 35, 76, 9 , 7 },
{ 52, 76, 5 , 11 },
{ 65, 76, 5 , 9 },
{ 78, 76, 5 , 12 },
{ 91, 76, 5 , 12 },
{ 104, 76, 5 , 12 },
{ 117, 76, 6 , 12 },
{ 131, 76, 5 , 11 },
{ 144, 76, 5 , 13 },
{ 157, 76, 9 , 9 },
{ 174, 76, 5 , 12 },
{ 187, 76, 5 , 12 },
{ 200, 76, 5 , 12 },
{ 213, 76, 5 , 12 },
{ 226, 76, 5 , 11 },
{ 239, 76, 2 , 12 },
{ 249, 76, 2 , 12 },
{ 259, 76, 3 , 12 },
{ 270, 76, 3 , 11 },
{ 281, 76, 6 , 9 },
{ 295, 76, 6 , 12 },
{ 309, 76, 5 , 12 },
{ 322, 76, 5 , 12 },
{ 335, 76, 5 , 12 },
{ 348, 76, 6 , 12 },
{ 362, 76, 5 , 11 },
{ 375, 76, 5 , 5 },
{ 388, 76, 7 , 9 },
{ 403, 76, 5 , 12 },
{ 416, 76, 5 , 12 },
{ 429, 76, 5 , 12 },
{ 442, 76, 5 , 11 },
{ 455, 76, 5 , 12 },
{ 468, 76, 5 , 9 },
{ 481, 76, 5 , 9 },
{ 494, 76, 5 , 10 },
{ 4, 100, 5 , 10 },
{ 17, 100, 5 , 10 },
{ 30, 100, 6 , 10 },
{ 44, 100, 5 , 9 },
{ 57, 100, 5 , 11 },
{ 70, 100, 9 , 7 },
{ 87, 100, 5 , 10 },
{ 100, 100, 5 , 10 },
{ 113, 100, 5 , 10 },
{ 126, 100, 5 , 10 },
{ 139, 100, 5 , 9 },
{ 152, 100, 2 , 10 },
{ 162, 100, 2 , 10 },
{ 172, 100, 3 , 10 },
{ 183, 100, 3 , 9 },
{ 194, 100, 6 , 9 },
{ 208, 100, 6 , 10 },
{ 222, 100, 5 , 10 },
{ 235, 100, 5 , 10 },
{ 248, 100, 5 , 10 },
{ 261, 100, 6 , 10 },
{ 275, 100, 5 , 9 },
{ 288, 100, 5 , 5 },
{ 301, 100, 7 , 7 },
{ 316, 100, 5 , 10 },
{ 329, 100, 5 , 10 },
{ 342, 100, 5 , 10 },
{ 355, 100, 5 , 9 },
{ 368, 100, 5 , 12 },
{ 381, 100, 5 , 11 },
{ 394, 100, 5 , 11 },
};
// Font glyphs info data
// NOTE: No glyphs.image data provided
static const GlyphInfo darkFontGlyphs[189] = {
{ 32, 0, 13, 4, { 0 }},
{ 33, 2, 4, 5, { 0 }},
{ 34, 2, 4, 7, { 0 }},
{ 35, 1, 4, 8, { 0 }},
{ 36, 1, 2, 7, { 0 }},
{ 37, 1, 4, 9, { 0 }},
{ 38, 1, 4, 7, { 0 }},
{ 39, 2, 4, 5, { 0 }},
{ 40, 3, 4, 7, { 0 }},
{ 41, 1, 4, 7, { 0 }},
{ 42, 1, 4, 7, { 0 }},
{ 43, 1, 6, 7, { 0 }},
{ 44, 1, 12, 5, { 0 }},
{ 45, 1, 8, 6, { 0 }},
{ 46, 2, 12, 5, { 0 }},
{ 47, 1, 4, 5, { 0 }},
{ 48, 1, 4, 7, { 0 }},
{ 49, 2, 4, 7, { 0 }},
{ 50, 1, 4, 7, { 0 }},
{ 51, 1, 4, 7, { 0 }},
{ 52, 1, 4, 7, { 0 }},
{ 53, 1, 4, 7, { 0 }},
{ 54, 1, 4, 7, { 0 }},
{ 55, 1, 4, 7, { 0 }},
{ 56, 1, 4, 7, { 0 }},
{ 57, 1, 4, 7, { 0 }},
{ 58, 2, 6, 5, { 0 }},
{ 59, 1, 6, 5, { 0 }},
{ 60, 1, 6, 5, { 0 }},
{ 61, 1, 7, 6, { 0 }},
{ 62, 1, 6, 5, { 0 }},
{ 63, 1, 4, 7, { 0 }},
{ 64, 1, 4, 9, { 0 }},
{ 65, 1, 4, 7, { 0 }},
{ 66, 1, 4, 7, { 0 }},
{ 67, 1, 4, 7, { 0 }},
{ 68, 1, 4, 7, { 0 }},
{ 69, 1, 4, 7, { 0 }},
{ 70, 1, 4, 7, { 0 }},
{ 71, 1, 4, 7, { 0 }},
{ 72, 1, 4, 7, { 0 }},
{ 73, 2, 4, 5, { 0 }},
{ 74, 1, 4, 7, { 0 }},
{ 75, 1, 4, 7, { 0 }},
{ 76, 1, 4, 7, { 0 }},
{ 77, 1, 4, 9, { 0 }},
{ 78, 1, 4, 7, { 0 }},
{ 79, 1, 4, 7, { 0 }},
{ 80, 1, 4, 7, { 0 }},
{ 81, 1, 4, 7, { 0 }},
{ 82, 1, 4, 7, { 0 }},
{ 83, 1, 4, 7, { 0 }},
{ 84, 1, 4, 7, { 0 }},
{ 85, 1, 4, 7, { 0 }},
{ 86, 1, 4, 7, { 0 }},
{ 87, 1, 4, 9, { 0 }},
{ 88, 1, 4, 7, { 0 }},
{ 89, 1, 4, 7, { 0 }},
{ 90, 1, 4, 7, { 0 }},
{ 91, 3, 4, 7, { 0 }},
{ 92, 1, 4, 5, { 0 }},
{ 93, 1, 4, 7, { 0 }},
{ 94, 1, 4, 7, { 0 }},
{ 95, 0, 14, 5, { 0 }},
{ 96, 1, 4, 5, { 0 }},
{ 97, 1, 6, 7, { 0 }},
{ 98, 1, 4, 7, { 0 }},
{ 99, 1, 6, 7, { 0 }},
{ 100, 1, 4, 7, { 0 }},
{ 101, 1, 6, 7, { 0 }},
{ 102, 1, 4, 6, { 0 }},
{ 103, 1, 6, 7, { 0 }},
{ 104, 1, 4, 7, { 0 }},
{ 105, 2, 4, 5, { 0 }},
{ 106, 1, 4, 7, { 0 }},
{ 107, 1, 4, 7, { 0 }},
{ 108, 2, 4, 5, { 0 }},
{ 109, 1, 6, 9, { 0 }},
{ 110, 1, 6, 7, { 0 }},
{ 111, 1, 6, 7, { 0 }},
{ 112, 1, 6, 7, { 0 }},
{ 113, 1, 6, 7, { 0 }},
{ 114, 1, 6, 7, { 0 }},
{ 115, 1, 6, 7, { 0 }},
{ 116, 1, 5, 6, { 0 }},
{ 117, 1, 6, 7, { 0 }},
{ 118, 1, 6, 7, { 0 }},
{ 119, 1, 6, 9, { 0 }},
{ 120, 1, 6, 7, { 0 }},
{ 121, 1, 6, 7, { 0 }},
{ 122, 1, 6, 7, { 0 }},
{ 123, 2, 4, 7, { 0 }},
{ 124, 2, 4, 5, { 0 }},
{ 125, 1, 4, 7, { 0 }},
{ 126, 1, 4, 8, { 0 }},
{ 161, 2, 6, 5, { 0 }},
{ 162, 1, 4, 7, { 0 }},
{ 163, 1, 4, 8, { 0 }},
{ 8364, 1, 4, 8, { 0 }},
{ 165, 1, 4, 7, { 0 }},
{ 352, 1, 1, 7, { 0 }},
{ 167, 2, 4, 9, { 0 }},
{ 353, 1, 3, 7, { 0 }},
{ 169, 1, 4, 9, { 0 }},
{ 170, 2, 4, 9, { 0 }},
{ 171, 1, 6, 8, { 0 }},
{ 172, 1, 8, 7, { 0 }},
{ 174, 1, 4, 9, { 0 }},
{ 175, 2, 4, 9, { 0 }},
{ 176, 1, 4, 6, { 0 }},
{ 177, 1, 6, 7, { 0 }},
{ 178, 2, 4, 9, { 0 }},
{ 179, 2, 4, 9, { 0 }},
{ 381, 1, 1, 7, { 0 }},
{ 181, 1, 6, 7, { 0 }},
{ 182, 1, 4, 9, { 0 }},
{ 183, 2, 8, 5, { 0 }},
{ 382, 1, 3, 7, { 0 }},
{ 185, 2, 4, 9, { 0 }},
{ 186, 2, 4, 9, { 0 }},
{ 187, 1, 6, 8, { 0 }},
{ 338, 1, 4, 11, { 0 }},
{ 339, 1, 6, 11, { 0 }},
{ 376, 1, 2, 7, { 0 }},
{ 191, 1, 6, 7, { 0 }},
{ 192, 1, 1, 7, { 0 }},
{ 193, 1, 1, 7, { 0 }},
{ 194, 1, 1, 7, { 0 }},
{ 195, 1, 1, 7, { 0 }},
{ 196, 1, 2, 7, { 0 }},
{ 197, 1, 0, 7, { 0 }},
{ 198, 1, 4, 11, { 0 }},
{ 199, 1, 4, 7, { 0 }},
{ 200, 1, 1, 7, { 0 }},
{ 201, 1, 1, 7, { 0 }},
{ 202, 1, 1, 7, { 0 }},
{ 203, 1, 2, 7, { 0 }},
{ 204, 1, 1, 5, { 0 }},
{ 205, 2, 1, 5, { 0 }},
{ 206, 1, 1, 5, { 0 }},
{ 207, 1, 2, 5, { 0 }},
{ 208, 0, 4, 7, { 0 }},
{ 209, 1, 1, 7, { 0 }},
{ 210, 1, 1, 7, { 0 }},
{ 211, 1, 1, 7, { 0 }},
{ 212, 1, 1, 7, { 0 }},
{ 213, 1, 1, 7, { 0 }},
{ 214, 1, 2, 7, { 0 }},
{ 215, 1, 6, 7, { 0 }},
{ 216, 0, 4, 7, { 0 }},
{ 217, 1, 1, 7, { 0 }},
{ 218, 1, 1, 7, { 0 }},
{ 219, 1, 1, 7, { 0 }},
{ 220, 1, 2, 7, { 0 }},
{ 221, 1, 1, 7, { 0 }},
{ 222, 1, 4, 7, { 0 }},
{ 223, 1, 4, 7, { 0 }},
{ 224, 1, 3, 7, { 0 }},
{ 225, 1, 3, 7, { 0 }},
{ 226, 1, 3, 7, { 0 }},
{ 227, 1, 3, 7, { 0 }},
{ 228, 1, 4, 7, { 0 }},
{ 229, 1, 2, 7, { 0 }},
{ 230, 1, 6, 11, { 0 }},
{ 231, 1, 6, 7, { 0 }},
{ 232, 1, 3, 7, { 0 }},
{ 233, 1, 3, 7, { 0 }},
{ 234, 1, 3, 7, { 0 }},
{ 235, 1, 4, 7, { 0 }},
{ 236, 1, 3, 5, { 0 }},
{ 237, 2, 3, 5, { 0 }},
{ 238, 1, 3, 5, { 0 }},
{ 239, 1, 4, 5, { 0 }},
{ 240, 1, 4, 7, { 0 }},
{ 241, 1, 3, 7, { 0 }},
{ 242, 1, 3, 7, { 0 }},
{ 243, 1, 3, 7, { 0 }},
{ 244, 1, 3, 7, { 0 }},
{ 245, 1, 3, 7, { 0 }},
{ 246, 1, 4, 7, { 0 }},
{ 247, 1, 6, 7, { 0 }},
{ 248, 0, 6, 7, { 0 }},
{ 249, 1, 3, 7, { 0 }},
{ 250, 1, 3, 7, { 0 }},
{ 251, 1, 3, 7, { 0 }},
{ 252, 1, 4, 7, { 0 }},
{ 253, 1, 3, 7, { 0 }},
{ 254, 1, 4, 7, { 0 }},
{ 255, 1, 4, 7, { 0 }},
};
// Style loading function: Dark
static void GuiLoadStyleDark(void)
{
// Load style properties provided
// NOTE: Default properties are propagated
for (int i = 0; i < DARK_STYLE_PROPS_COUNT; i++)
{
GuiSetStyle(darkStyleProps[i].controlId, darkStyleProps[i].propertyId, darkStyleProps[i].propertyValue);
}
// Custom font loading
// NOTE: Compressed font image data (DEFLATE), it requires DecompressData() function
int darkFontDataSize = 0;
unsigned char *data = DecompressData(darkFontData, DARK_STYLE_FONT_ATLAS_COMP_SIZE, &darkFontDataSize);
Image imFont = { data, 512, 256, 1, 2 };
Font font = { 0 };
font.baseSize = 16;
font.glyphCount = 189;
// Load texture from image
font.texture = LoadTextureFromImage(imFont);
UnloadImage(imFont); // Uncompressed image data can be unloaded from memory
// Copy char recs data from global fontRecs
// NOTE: Required to avoid issues if trying to free font
font.recs = (Rectangle *)RAYGUI_MALLOC(font.glyphCount*sizeof(Rectangle));
memcpy(font.recs, darkFontRecs, font.glyphCount*sizeof(Rectangle));
// Copy font char info data from global fontChars
// NOTE: Required to avoid issues if trying to free font
font.glyphs = (GlyphInfo *)RAYGUI_MALLOC(font.glyphCount*sizeof(GlyphInfo));
memcpy(font.glyphs, darkFontGlyphs, font.glyphCount*sizeof(GlyphInfo));
GuiSetFont(font);
// Setup a white rectangle on the font to be used on shapes drawing,
// it makes possible to draw shapes and text (full UI) in a single draw call
Rectangle fontWhiteRec = { 510, 254, 1, 1 };
SetShapesTexture(font.texture, fontWhiteRec);
//-----------------------------------------------------------------
// TODO: Custom user style setup: Set specific properties here (if required)
// i.e. Controls specific BORDER_WIDTH, TEXT_PADDING, TEXT_ALIGNMENT
}

35
includes/timer.h Normal file
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@@ -0,0 +1,35 @@
#ifdef __cplusplus
extern "C" {
#endif
/* This file defines a simple timer struct, and methods to initialize it,
and keep track of time elapsed.
It was copied from https://github.com/raysan5/raylib/wiki/Frequently-Asked-Questions#how-do-i-make-a-timer */
typedef struct Timer {
double start_time; // Start time (seconds)
double lifetime; // Lifetime (seconds)
} Timer;
Timer timer_init(double lifetime_secs)
{
Timer timer;
timer.start_time = GetTime();
timer.lifetime = lifetime_secs;
return timer;
}
bool timer_done(Timer timer)
{
return GetTime() - timer.start_time >= timer.lifetime;
}
double timer_get_elapsed(Timer timer)
{
return GetTime() - timer.start_time;
}
#ifdef __cplusplus
}
#endif

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@@ -19,6 +19,11 @@
#include <ctime> #include <ctime>
#include <sstream> #include <sstream>
#include "includes/raylib-cpp/raylib-cpp.hpp" #include "includes/raylib-cpp/raylib-cpp.hpp"
#define RAYGUI_IMPLEMENTATION
#include "includes/raygui/raygui.h"
#include "includes/raygui/style_dark.h"
#include "includes/paddle.hpp" #include "includes/paddle.hpp"
#include "includes/ball.hpp" #include "includes/ball.hpp"
#include "includes/easysock.hpp" #include "includes/easysock.hpp"
@@ -28,6 +33,7 @@
#include "includes/server.hpp" #include "includes/server.hpp"
#include "includes/exception_consts.hpp" #include "includes/exception_consts.hpp"
#include "includes/serialization.h" #include "includes/serialization.h"
#include "includes/timer.h"
/* Global variables used to instantiate structs */ /* Global variables used to instantiate structs */
const int WIDTH = 1500; const int WIDTH = 1500;
@@ -38,7 +44,7 @@ const int PADDLE_SPEED = 8;
const int CIRC_RAD = 10; const int CIRC_RAD = 10;
const float BASE_BOUNCE_DEG = 45; const float BASE_BOUNCE_DEG = 45;
const float BASE_BOUNCE_RAD = (BASE_BOUNCE_DEG / 180.0) * M_PI; const float BASE_BOUNCE_RAD = (BASE_BOUNCE_DEG / 180.0) * M_PI;
const float BASE_SPEED_COMPONENTS = 18; const float BASE_SPEED_COMPONENTS = 15;
const float BASE_SPEED = sqrt(powf(BASE_SPEED_COMPONENTS, 2) * 2); const float BASE_SPEED = sqrt(powf(BASE_SPEED_COMPONENTS, 2) * 2);
typedef enum {M_SINGLE, M_CLIENT, M_SERVER} Mode; typedef enum {M_SINGLE, M_CLIENT, M_SERVER} Mode;
@@ -217,6 +223,93 @@ int main(int argc, char** argv) {
bool game_started = false; bool game_started = false;
srand(std::time(NULL)); srand(std::time(NULL));
/* Display a drop-down menu, to allow user to pick between Single player, server and client. This section of the code uses the raygui library, and is written in C. */
GuiLoadStyleDark(); // Load the dark theme style
/* Modify the default style, by changing font size and spacing */
int font_size = 25;
int font_spacing = 2;
GuiSetStyle(DEFAULT, TEXT_SIZE, font_size);
GuiSetStyle(DEFAULT, TEXT_SPACING, font_spacing);
/* Set variables to position objects on screen */
int selected_item = 0; // variable to hold the index of the selected item
char* text_to_display = "Select Game Mode"; // Text to display
/* Size of the label, drop down box and button */
Vector2 label_size = MeasureTextEx(GetFontDefault(), text_to_display, font_size, font_spacing); // Set the size based on the width of the string to print, the font size and the text spacing. I added 1 to font_size and font_spacing, to account for any possible rounding errors, since the function expects floats.
Vector2 box_size = (Vector2){label_size.x, HEIGHT / 20};
bool is_being_edited = false; // Indicates whether the drop-down menu is being 'edited' i.e. whether an option is being selected
bool button_pressed = false; // Indicates whether the submit button has been pressed
while (button_pressed == false) {
BeginDrawing();
ClearBackground(BLACK);
GuiLabel((Rectangle){(WIDTH/2)-(label_size.x/2), (HEIGHT/8), label_size.x, label_size.y}, text_to_display); // Label to display text on top
if (is_being_edited) {
GuiLock(); // If the drop-down menu is being 'edited', we need to prevent the user from modifying any other aspect of the UI
}
/* Button that allows user to proceed */
button_pressed = GuiButton((Rectangle){(WIDTH/2)-(box_size.x/2), (HEIGHT/2) + (HEIGHT/8), box_size.x, box_size.y}, "Continue");
/* Drop-down menu, that allows user to select game mode */
if (GuiDropdownBox((Rectangle){(WIDTH/2) - (box_size.x/2), (HEIGHT/2) - (HEIGHT/8), box_size.x, box_size.y}, "SINGLE;CLIENT;SERVER", &selected_item, is_being_edited)) { // This function returns != 0 if there was a mouse click inside the dropdown area
is_being_edited = !is_being_edited; // If the dropdown menu was selected, then it is being edited (or not being edited, if it previously was).
}
GuiUnlock();
EndDrawing();
}
/* Single player mode */
if (selected_item == M_SINGLE) {
GuiSetStyle(DEFAULT, TEXT_WRAP_MODE, TEXT_WRAP_WORD); // Enable text wrapping so that the long text, displayed below, will be wrapped
BeginDrawing();
ClearBackground(BLACK);
GuiLabel((Rectangle){(WIDTH/2)-(WIDTH/8), (HEIGHT/2)-(HEIGHT/8), WIDTH/4, HEIGHT/4}, "W and S control left paddle, Up and Down arrow keys control right paddle. Good luck!");
EndDrawing();
Timer timer = timer_init(5);
while (!timer_done(timer));
}
/* Server mode, ask user to input IP address and port */
if (selected_item == M_SERVER) {
button_pressed = false; // Whether submit button is pressed
char* ip_text = (char *)calloc(100, sizeof(char)); // Holds input of IP text box
char* port_text = (char *)calloc(20, sizeof(char)); // Holds input of port text box
char* ip_label = "Local IP address";
char* port_label = "Port number (1024 - 65535)";
int port_label_x_size = MeasureTextEx(GetFontDefault(), port_label, font_size, font_spacing).x; // Custom size for port label, because it's long
bool editing_ip = false; // Indicates whether the IP address text box is being edited
bool editing_port = false; // Indicates whether the port text box is being edited
while (button_pressed == false) {
BeginDrawing();
ClearBackground(BLACK);
/* Label and text box for IP address */
GuiLabel((Rectangle){(WIDTH/2)-(label_size.x/2), (HEIGHT/2) - (HEIGHT/6) - label_size.y - 10, label_size.x, label_size.y}, ip_label); // Label to display text on top
/* The reason this if statement exists, is largely the same as the reasoning for the drop-down menu. We want to make the text box editable
if it has been clicked. If it is already editable, we want to make it read-only if the user clicks outside the box. This functionality
is mostly handled in the GuiTextBox function. If the text box is in edit mode, this function returns nonzero if the user clicks INSIDE
the box. If the text box is in editable mode, this function returns nonzero if the user clicks OUTSIDE the box. */
if (GuiTextBox((Rectangle){(WIDTH/2) - (box_size.x/2), (HEIGHT/2) - (HEIGHT/6), box_size.x, box_size.y}, ip_text, 100, editing_ip)) {
editing_ip = !editing_ip;
}
/* Label and text box for port. See above for explanation of if statement. */
GuiLabel((Rectangle){(WIDTH/2)-(label_size.x/2), (HEIGHT/2) - label_size.y, port_label_x_size }, port_label); // Label to display text on top
if (GuiTextBox((Rectangle){(WIDTH/2) - (box_size.x/2), (HEIGHT/2), box_size.x, box_size.y}, port_text, 100, editing_port)) {
editing_port = !editing_port;
}
button_pressed = GuiButton((Rectangle){(WIDTH/2) - (box_size.x/2), (HEIGHT/2) + (HEIGHT/6), box_size.x, box_size.y}, "Start Server");
EndDrawing();
}
}
/* Variable to store the response given by the other player */ /* Variable to store the response given by the other player */
std::string response; std::string response;
Serial_Data response_data; Serial_Data response_data;

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@@ -1,5 +1,5 @@
project('Pong', ['cpp', 'c'], version: '0.1') project('Pong', ['cpp', 'c'], version: '0.1')
add_global_arguments('-g', '-Wall', '-pedantic', '-Wno-unused-function', language : ['cpp', 'c']) add_global_arguments('-g', '-Wall', '-pedantic', '-Wno-unused-function', '-Wno-narrowing', language : ['cpp', 'c'])
compiler = meson.get_compiler('cpp') compiler = meson.get_compiler('cpp')
cmake = import('cmake') cmake = import('cmake')

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@@ -1,2 +1,9 @@
3. Try to make the ball go between screens. 1. Try to make the ball go between screens.
8. Have both client and server send a message if the game is quit. 2. ----SHOULD BE DONE---- Add code to zip the dist/ folder inside the release_build script.
3. Sign Windows executable, to remove 'Unknown Publisher' warnings.
4. Remove debugging print statements.
5. Create and publish statically-linked Linux binary, and create a build script for packaging it.
6. Figure out how to build statically-linked Mac binary, and create a build script for packaging it.
7. ----IN PROGRESS---- Figure out how to input game mode and (if applicable) IP address and port through the GUI, instead of the command-line.
8. Clean up / refactor the raygui code in main.cpp, that asks user for game mode. Instead of just having a giant blob of code in main.cpp, maybe split it into a function, or move it to another file. It should be easy to split it into a different function, since none of the functions take any specific parameters. The text box function, for example, only takes in the rectangle coordinates, and the text to display. I can move the code to a function, and then pass in any parameters that I need to pass in (I don't think I need to pass many parameters, though).
9. Allow the user to quit before the game actually starts i.e. while they are inputting the game mode.