A network-based Pong game, written in C++.
 
 
 
 
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Aadhavan Srinivasan 6155cb0463 Wrote code to null-terminate the string sent in sendAll, and the string received in recvAll
includes Added new exception constants
.gitignore Updated .gitignore
Makefile Updated Makefile
ball.cpp Split 'Ball' class into header and implementation files
client.cpp Made the sendAll and recvAll functions in sock.cpp use variables set by the children, rather than having the functions pass parameters
connect_code.cpp Moved the private functions out of the anonymous namespace, because I need to use them in other places
easysock.cpp Added additional code to easysock library
main.cpp Worked on further implementation of the network side of things.
meson.build Added additional dependencies
numeric_base.cpp Renamed base-helpers to numeric_base, and separated numeric_base into header and implementation files
paddle.cpp Split 'paddle' class into header and implementation files
server.cpp Made the sendAll and recvAll functions in sock.cpp use variables set by the children, rather than having the functions pass parameters
sock.cpp Wrote code to null-terminate the string sent in sendAll, and the string received in recvAll
todo.txt Updated TODO