A network-based Pong game, written in C++.
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Aadhavan Srinivasan 69e70eb206 Changed the recvAll return type from std::string to char pointer, and created a non-blocking version of the function 1 year ago
includes Changed the recvAll return type from std::string to char pointer, and created a non-blocking version of the function 1 year ago
.gitignore Updated .gitignore 1 year ago
Makefile Updated Makefile 1 year ago
ball.cpp Fixed misaligned bracket 1 year ago
client.cpp Changed the recvAll return type from std::string to char pointer, and created a non-blocking version of the function 1 year ago
connect_code.cpp Moved the private functions out of the anonymous namespace, because I need to use them in other places 1 year ago
easysock.cpp Added additional code to easysock library 1 year ago
main.cpp Game is mostly finished, added a ton of code for reading and applying peer position. 1 year ago
meson.build Added serialization C file as a dependency 1 year ago
numeric_base.cpp Renamed base-helpers to numeric_base, and separated numeric_base into header and implementation files 1 year ago
paddle.cpp Created method to set position of paddle 1 year ago
serialization.c Made the serialization code cleaner, and fixed a bug where data was overwritten by the null pointer 1 year ago
server.cpp Made the 'recvAll' function return a char pointer instead of a std::string, this is better for portability. Also created a non-blocking version of the function. 1 year ago
sock.cpp Changed 'recvAll' return type from std::string to char pointer, and created a non-blocking version of the function 1 year ago
todo.txt Updated TODO; removed finished items 1 year ago