A network-based Pong game, written in C++.
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Aadhavan Srinivasan 6eb02ab2ee Started working on implementing serialization code into the main game loop.
Currently, I'm trying to serialize data and send it to the peer socket, and deserialize it at the receiving end.
1 year ago
includes Created a simple data serialization library, to serialize and deserialize the data to be sent 1 year ago
.gitignore Updated .gitignore 1 year ago
Makefile Updated Makefile 1 year ago
ball.cpp Fixed misaligned bracket 1 year ago
client.cpp Made the sendAll and recvAll functions in sock.cpp use variables set by the children, rather than having the functions pass parameters 1 year ago
connect_code.cpp Moved the private functions out of the anonymous namespace, because I need to use them in other places 1 year ago
easysock.cpp Added additional code to easysock library 1 year ago
main.cpp Started working on implementing serialization code into the main game loop. 1 year ago
meson.build Added additional dependencies 1 year ago
numeric_base.cpp Renamed base-helpers to numeric_base, and separated numeric_base into header and implementation files 1 year ago
paddle.cpp Split 'paddle' class into header and implementation files 1 year ago
serialization.c Created a simple data serialization library, to serialize and deserialize the data to be sent 1 year ago
server.cpp Made the sendAll and recvAll functions in sock.cpp use variables set by the children, rather than having the functions pass parameters 1 year ago
sock.cpp Wrote code to null-terminate the string sent in sendAll, and the string received in recvAll 1 year ago
todo.txt Updated TODO 1 year ago