A network-based Pong game, written in C++.
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Aadhavan Srinivasan 839efc3c44 Replaced all instances of struct sockaddr with struct sockaddr_storage, since it can fit v6 addresses as well. Cast values accordingly. 10 months ago
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README.md

Netpong - A Pong game for the internet era

Netpong is a network-enabled Pong game, written in C++. It enables two players to play against each other, provided an IP address and a port. It also supports a single-player mode.

How it works

The game has only one runtime dependency: The raylib graphics library. In order to write idiomatic C++, I chose to use the raylib-cpp wrapper, which provides an object-oriented interface to the Raylib library.

Building

This application uses Meson as a build system. To build the application:

  1. Install meson from the link above.

  2. Set up the build directory.

    meson setup build
    
  3. Compile the application. Meson should use a system installation of raylib, if it exists. If not, it falls back to a bundled version.

    meson compile -C build
    
  4. You can also create a statically-linked version of the game (with no runtime dependencies) on Linux by running the following commands:

    meson configure -Ddefault_library=static build/
    meson compile -C build -Ddefault_library=static
    

Running

  • To run in single-player mode:

    • Run the application with no arguments: build/pong
    • Left paddle is controlled with W and S keys, right paddle is controlled with Up and Down arrow keys.
  • To run in multi-player mode:

    • One player runs the application in Server mode, specifying their IP address and a port: build/pong -S <ip_address> <port>
    • The other player connects to the first player by running in Client mode, specifying the first player's IP address and port: build/pong -C <ip_address> <port>.
    • The server controls the left paddle by default (WIP to allow the user to modify this), and the client controls the right paddle.

TODO

See todo.txt.