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Aadhavan Srinivasan
89e1e8d45e
Specifically, I added code to send a message from the client, after the client is launched. This message is used to try to connect to the server. Once the server receives this message, it responds back. After the client receives this response, the connection has been established, and the game can begin. I also added code to wait (on the client side) for the server to press the spacebar. |
10 months ago | |
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includes | 10 months ago | |
.gitignore | 11 months ago | |
Makefile | 11 months ago | |
ball.cpp | 10 months ago | |
client.cpp | 10 months ago | |
connect_code.cpp | 10 months ago | |
easysock.cpp | 10 months ago | |
main.cpp | 10 months ago | |
meson.build | 10 months ago | |
numeric_base.cpp | 10 months ago | |
paddle.cpp | 10 months ago | |
server.cpp | 10 months ago | |
sock.cpp | 10 months ago | |
todo.txt | 10 months ago |