A network-based Pong game, written in C++.
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Aadhavan Srinivasan 89e1e8d45e Worked on further implementation of the network side of things.
Specifically, I added code to send a message from the client, after the client is launched. This message is used to try to connect to the server. Once the server receives this message, it responds back. After the client receives this response, the connection has been established, and the game can begin.

I also added code to wait (on the client side) for the server to press the spacebar.
1 year ago
includes Added new exception constants 1 year ago
.gitignore Updated .gitignore 1 year ago
Makefile Updated Makefile 1 year ago
ball.cpp Split 'Ball' class into header and implementation files 1 year ago
client.cpp Made the sendAll and recvAll functions in sock.cpp use variables set by the children, rather than having the functions pass parameters 1 year ago
connect_code.cpp Moved the private functions out of the anonymous namespace, because I need to use them in other places 1 year ago
easysock.cpp Added additional code to easysock library 1 year ago
main.cpp Worked on further implementation of the network side of things. 1 year ago
meson.build Added additional dependencies 1 year ago
numeric_base.cpp Renamed base-helpers to numeric_base, and separated numeric_base into header and implementation files 1 year ago
paddle.cpp Split 'paddle' class into header and implementation files 1 year ago
server.cpp Made the sendAll and recvAll functions in sock.cpp use variables set by the children, rather than having the functions pass parameters 1 year ago
sock.cpp Made the sendAll and recvAll functions in sock.cpp use variables set by the children, rather than having the functions pass parameters 1 year ago
todo.txt Updated TODO 1 year ago