A network-based Pong game, written in C++.
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Aadhavan Srinivasan 89e1e8d45e Worked on further implementation of the network side of things.
Specifically, I added code to send a message from the client, after the client is launched. This message is used to try to connect to the server. Once the server receives this message, it responds back. After the client receives this response, the connection has been established, and the game can begin.

I also added code to wait (on the client side) for the server to press the spacebar.
10 months ago
includes Added new exception constants 10 months ago
.gitignore Updated .gitignore 11 months ago
Makefile Updated Makefile 11 months ago
ball.cpp Split 'Ball' class into header and implementation files 10 months ago
client.cpp Made the sendAll and recvAll functions in sock.cpp use variables set by the children, rather than having the functions pass parameters 10 months ago
connect_code.cpp Moved the private functions out of the anonymous namespace, because I need to use them in other places 10 months ago
easysock.cpp Added additional code to easysock library 10 months ago
main.cpp Worked on further implementation of the network side of things. 10 months ago
meson.build Added additional dependencies 10 months ago
numeric_base.cpp Renamed base-helpers to numeric_base, and separated numeric_base into header and implementation files 10 months ago
paddle.cpp Split 'paddle' class into header and implementation files 10 months ago
server.cpp Made the sendAll and recvAll functions in sock.cpp use variables set by the children, rather than having the functions pass parameters 10 months ago
sock.cpp Made the sendAll and recvAll functions in sock.cpp use variables set by the children, rather than having the functions pass parameters 10 months ago
todo.txt Updated TODO 10 months ago