A network-based Pong game, written in C++.
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Aadhavan Srinivasan ddbbc322a6 Deleted Makefile, switched over fully to meson build system 10 months ago
includes Changed the recvAll return type from std::string to char pointer, and created a non-blocking version of the function 10 months ago
.gitignore Updated .gitignore 11 months ago
ball.cpp Fixed misaligned bracket 10 months ago
client.cpp Changed the recvAll return type from std::string to char pointer, and created a non-blocking version of the function 10 months ago
connect_code.cpp Moved the private functions out of the anonymous namespace, because I need to use them in other places 10 months ago
easysock.cpp Added additional code to easysock library 10 months ago
libraylib.a Added relevant files for cross-compilation to windows 10 months ago
libraylibdll.a Added relevant files for cross-compilation to windows 10 months ago
main.cpp Game is mostly finished, added a ton of code for reading and applying peer position. 10 months ago
meson.build Added relevant files for cross-compilation to windows 10 months ago
numeric_base.cpp Renamed base-helpers to numeric_base, and separated numeric_base into header and implementation files 10 months ago
paddle.cpp Created method to set position of paddle 10 months ago
raylib.dll Added relevant files for cross-compilation to windows 10 months ago
serialization.c Made the serialization code cleaner, and fixed a bug where data was overwritten by the null pointer 10 months ago
server.cpp Made the 'recvAll' function return a char pointer instead of a std::string, this is better for portability. Also created a non-blocking version of the function. 10 months ago
sock.cpp Changed 'recvAll' return type from std::string to char pointer, and created a non-blocking version of the function 10 months ago
todo.txt Updated TODO; removed finished items 10 months ago
x86_64-w64-mingw32.txt Added relevant files for cross-compilation to windows 10 months ago