A network-based Pong game, written in C++.
You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
Aadhavan Srinivasan effeea73b9 Made the serialization code cleaner, and fixed a bug where data was overwritten by the null pointer 10 months ago
includes Made the 'recvAll' function return a char pointer instead of a std::string, this is better for portability. Also created a non-blocking version of the function. 10 months ago
.gitignore Updated .gitignore 11 months ago
Makefile Updated Makefile 11 months ago
ball.cpp Fixed misaligned bracket 10 months ago
client.cpp Made the sendAll and recvAll functions in sock.cpp use variables set by the children, rather than having the functions pass parameters 10 months ago
connect_code.cpp Moved the private functions out of the anonymous namespace, because I need to use them in other places 10 months ago
easysock.cpp Added additional code to easysock library 10 months ago
main.cpp Started working on implementing serialization code into the main game loop. 10 months ago
meson.build Added serialization C file as a dependency 10 months ago
numeric_base.cpp Renamed base-helpers to numeric_base, and separated numeric_base into header and implementation files 10 months ago
paddle.cpp Split 'paddle' class into header and implementation files 10 months ago
serialization.c Made the serialization code cleaner, and fixed a bug where data was overwritten by the null pointer 10 months ago
server.cpp Made the 'recvAll' function return a char pointer instead of a std::string, this is better for portability. Also created a non-blocking version of the function. 10 months ago
sock.cpp Wrote code to null-terminate the string sent in sendAll, and the string received in recvAll 10 months ago
todo.txt Updated TODO; removed finished items 10 months ago