154 Commits (1423cc19a06fc50588016181f4cb8b92ba3c1f84)
 

Author SHA1 Message Date
Aadhavan Srinivasan 1423cc19a0 Split timer into header and implementation file 7 months ago
Aadhavan Srinivasan 352d3f26f1 Moved struct definition to separate file, and added check for displaying GUI
I moved the GameType struct (and the Mode enum) to a separate file, as I will need
to use it in the check_server and check_client functions as well. I also added the
signum function (which was previously in sign.hpp) to this file, since it was the only
function in sign.hpp. Finally, I added a check, that will only display the GUI, if the
user didn't provide any command-line arguments.
7 months ago
Aadhavan Srinivasan 788b334e7c Removed sign file, since it only contained one function. This function has been moved to main.cpp 7 months ago
Aadhavan Srinivasan 9de9353936 Added include guards to timer header file 7 months ago
Aadhavan Srinivasan a3392308c4 Updated TODO 7 months ago
Aadhavan Srinivasan 0e9088beb6 Added comments, and added a way to use the bundled raylib, even if we are building a dynamically linked version 7 months ago
Aadhavan Srinivasan 7812611fe6 Created an implementation and header file to check the user input, if it is entered through the GUI 7 months ago
Aadhavan Srinivasan bc0d644399 Replaced compound literal initialization of 'Rectangle' and 'Vector2' types (which is only valid in C), with braced-initialization (valid in C++) 7 months ago
Aadhavan Srinivasan d05ba0daa1 Updated TODO 7 months ago
Aadhavan Srinivasan c8f29d1336 Updated TODO 7 months ago
Aadhavan Srinivasan 0d1dc049b5 Worked on further implementation of game mode selection.
I added code to display a help text after the user selects a mode. Currently,
this text is only displayed in single player mode. Additionally, I added a rudimentary
'form' to input IP address and port, if the user selects server mode.
7 months ago
Aadhavan Srinivasan f4bbb6ef6a Added a rudimentary timer implementation 7 months ago
Aadhavan Srinivasan 1f470e23ee Updated TODO 7 months ago
Aadhavan Srinivasan 97e6da3b2b Updated TODO 7 months ago
Aadhavan Srinivasan 0286878c70 Rudimentary support for inputting game mode through GUI instead of command-line
The only thing that 'works' right now is the skeleton GUI structure. The buttons don't
actually do anything.
7 months ago
Aadhavan Srinivasan e9da48d9a0 Added raygui header file, and dark mode header file 7 months ago
Aadhavan Srinivasan 832dae977a Updated TODO 7 months ago
Aadhavan Srinivasan 613b81c542 Added compiler flag to ignore warnings related to narrowing conversions
I know it's bad practice, but I didn't see any other alternative, as this seemed to be an
issue with raygui.
7 months ago
Aadhavan Srinivasan 28c4b421d2 Made changes to script
I renamed the file to reflect that it is only for MinGW (I plan to create
similar scripts for other operating systems), and added code to zip the release folder,
inside the shell script.
7 months ago
Aadhavan Srinivasan 13ce75067b Updated TODO 7 months ago
Aadhavan Srinivasan 635d71f1c5 Slightly lowered speed, to make the game a little easier to play 7 months ago
Aadhavan Srinivasan 8c4a515046 Updated TODO 7 months ago
Aadhavan Srinivasan f25e7fae38 Updated TODO 7 months ago
Aadhavan Srinivasan f4c3ef9b19 Renamed file 7 months ago
Aadhavan Srinivasan bb4601c5bd Chenged FPS to 60 for release build 7 months ago
Aadhavan Srinivasan 45aa6ba4bc Added version number, added an additional compiler argument for Windows (doesn't work yet) 7 months ago
Aadhavan Srinivasan c3f6ae0ae9 Added .gitignore 7 months ago
Aadhavan Srinivasan 21c864da60 Created script to copy DLLs into application fodler on mingw 7 months ago
Aadhavan Srinivasan a2fed8e4b0 Updated meson.build to include additional DLLs needed on Windows 7 months ago
Aadhavan Srinivasan 1196ebd228 Updated README 7 months ago
Aadhavan Srinivasan 3a9a32d7e3 Updated README 7 months ago
Aadhavan Srinivasan a5202ad85a Add support for building a statically linked version of the game, by specifying a command-line flag 7 months ago
Aadhavan Srinivasan 61a856e88f Added raylib submodule, under subprojects directory 7 months ago
Aadhavan Srinivasan 6170c95666 Delete raylib submodule and move it inside 'subprojects' 7 months ago
Aadhavan Srinivasan d6f597d8c0 Added raylib submodule 7 months ago
Aadhavan Srinivasan 591c3b16a2 Fixed stupid error (using 'meson' instead of 'compiler') 8 months ago
Aadhavan Srinivasan 2ea5bb4fe2 Find raylib even if pkg-config is not found 8 months ago
Aadhavan Srinivasan f961db5e58 Added code to send quit message only if game is not in single player mode 8 months ago
Aadhavan Srinivasan 64aa4b1850 Replaced 'linux' with '__unix__' because the same header files are included on macOS as well. 8 months ago
Aadhavan Srinivasan 0e504060cf Modified README 8 months ago
Aadhavan Srinivasan d69b627bb1 Added README 8 months ago
Aadhavan Srinivasan 91bf5e2ce1 Fixed some commenting issues; Added code to detect if game was quit by peer and, if so, quit the game locally 8 months ago
Aadhavan Srinivasan 50c090cd88 Added a boolean field to the struct, to indicate whether the game should be quit or not 8 months ago
Aadhavan Srinivasan 2c735896df Used unsigned int instead of int when converting to base-10 8 months ago
Aadhavan Srinivasan 24c1dd6391 Removed unnecessary variable, and added a (optional) dependency for the ws2_32 library, which is required on Windows 8 months ago
Aadhavan Srinivasan 8e3488b904 Added a virtual destructor to the Sock class, which would allow Server and Client to override it 8 months ago
Aadhavan Srinivasan c2c095dfa7 Added code to get a non-const char* from a std::string 8 months ago
Aadhavan Srinivasan 047ff602ed Changed 'char*' to 'const char*' because that's what the underlying functions use 8 months ago
Aadhavan Srinivasan ff8dc1f1f7 Removed files related to cross-compilation.
I had a ton of issues related to cross-compilation (libraries not found, clashing function
names with raylib, improper linking), and I realized that it's too much work to cross-compile,
_and_ I'm using a build system. Instead, I'm probably just going to use my Windows VM to compile for Windows.
I still haven't decided what to do for Mac, though.
8 months ago
Aadhavan Srinivasan 4b3d5387a1 Changed code to support Windows libraries and functions as well 8 months ago