86411ae907
Split 'Ball' class into header and implementation files
2024-02-15 07:47:16 -05:00
1b1dc4a3a2
Changed include paths to relative paths, and added an agnostic struct.
...
The agnostic struct consists of a 'Mode' enum, and a 'Sock' type. The
'Sock' can be either a Server or Client, depending on the type of game.
This allows polymorphism, as I don't have to worry about whether the game
is being run in Server or Client mode, and I can call the same methods regardless.
2024-02-14 18:32:40 -05:00
26427fa257
Added include guards to header files
2024-02-14 18:32:01 -05:00
195d6c4b4b
Separated 'Sock' file into header and implementation file, and added include guards to header file
2024-02-14 18:30:09 -05:00
4eaca05b68
Added 'sock.cpp' and removed include directory
2024-02-14 18:28:55 -05:00
b7e1066b68
Changed include path to be more explicit
2024-02-14 18:27:47 -05:00
fc041539c5
Changed Sock to Sock* in GameType struct to allow it to be set to null
2024-02-14 08:22:25 -05:00
cb0fe1af6b
Defined a 'GameType' struct that can hold both the mode, and the relevant socket, to enable polymorphism when calling socket methods
2024-02-14 08:09:34 -05:00
ee0c106236
Made 'Client' and 'Server' children of 'Sock' class
2024-02-14 08:08:58 -05:00
2e6b01a9bb
Defined a parent 'socket' class that both 'Client' and 'Server' can inherit from
2024-02-14 08:08:38 -05:00
f9bfefe3ad
Included additional header
2024-02-14 08:07:54 -05:00
4378aa3c6a
Added code to deal with improperly formatted codes
2024-02-11 23:23:00 -05:00
c8bc17fbce
Added additional functions for windows-specific actions
2024-02-11 23:22:39 -05:00
4c256d8800
Added call to SockQuit at the end
2024-02-11 23:22:19 -05:00
1f99c0929f
Updated TODO
2024-02-11 23:22:05 -05:00
d885b18f58
Updated TODO file
2024-02-07 21:57:19 -05:00
912435bfa3
Added new exception for invalid IP, used it if IP address is neither v4 nor v6
2024-02-07 21:55:05 -05:00
48739f6026
Created enum to denote if game is in client or server mode, and added error checking, to check if IP address is valid
2024-02-07 21:48:43 -05:00
fd1eaac5e2
Added build flag for debugging
2024-02-07 21:48:02 -05:00
dda89963c8
Added better error checking for IP version
2024-02-07 21:47:50 -05:00
05cc70412c
Added comments to better explain the code, and added code to catch more exceptions
2024-02-06 09:44:54 -05:00
6ba3452087
Added new exception constant
2024-02-06 09:44:08 -05:00
9a2257780f
Fixed errors in call to 'check_ip_ver'
2024-02-06 09:43:53 -05:00
735599aebf
Fixed errors in call to 'check_ip_ver', and modified error handling
2024-02-06 09:43:42 -05:00
ca952e8814
Modified header file to match change in CPP file
2024-02-06 09:43:08 -05:00
eeb1bd89b8
Modified 'check_ip_ver' function to use const char pointer
2024-02-06 09:42:51 -05:00
1359f22f71
Added address parameter to constructor, and added additional error handling
2024-02-06 07:50:18 -05:00
7c741de587
Added code to throw additional exceptions
2024-02-06 07:49:54 -05:00
2ca17a6225
Moved server / client checking above window initialization
2024-02-06 07:26:16 -05:00
fbea42df25
Change encoded base from hexadecimal to base 32
2024-02-06 07:25:52 -05:00
74b9ae5fe8
No real change
2024-02-06 07:25:33 -05:00
6cfdddc204
Added new exception const
2024-02-06 07:24:57 -05:00
cb525c4097
Added code to help convert between number bases
2024-02-06 07:24:35 -05:00
cb958d2749
Added code to parse command-line flags, to determine whether the game was started in client or server mode, and call relevant functions to encode or decode address / key
2024-02-04 20:33:45 -05:00
bad8d4a7cc
Added new exception const
2024-02-04 20:32:24 -05:00
5c09b782b9
Added helper file for connect code
2024-02-04 20:32:10 -05:00
6945ebb2c1
Added exception_consts file
2024-01-31 21:02:40 -05:00
e6f328ea1d
Added raylib-cpp header files to my project
2024-01-31 21:01:35 -05:00
c83b347620
Changed include paths, added a cmdline argument ('server') to indicate if the game is networkded or not
2024-01-31 21:01:11 -05:00
95dea026d9
Added default constructors; [for client] added code to throw an exception if socket creation was unsuccessful
2024-01-31 21:00:40 -05:00
2b1c217dbb
Changed include path
2024-01-31 20:58:47 -05:00
8a57f80b8c
Switched over to using Meson as build system, instead of Make
2024-01-29 22:49:59 -05:00
c161d80445
Converted easysock to CPP
2024-01-29 22:49:17 -05:00
7557ce7cf5
Updated header file includes; Changed base speed; Started working on networking code, to send a character when the paddle is moved or stopped
2024-01-29 22:48:58 -05:00
8ea9764165
Deleted header file in source directory
2024-01-29 22:47:53 -05:00
24fb96684c
Deleted header files in source directory
2024-01-29 22:47:28 -05:00
c87c3ce3a2
Moved header files to source directory; converted easysock to CPP
2024-01-29 22:46:55 -05:00
1daf8f41ae
Created 'client' and 'server' classes, using easysock
2024-01-28 23:36:14 -05:00
fca3d1defc
Updated Makefile
2024-01-28 23:33:25 -05:00
8afb6f43ec
Updated .gitignore
2024-01-28 23:33:17 -05:00