Aadhavan Srinivasan
5fe24bffd9
Updated file paths
9 months ago
Aadhavan Srinivasan
6e0b7f8394
Updated include path, and set the type if the game mode is M_SINGLE
9 months ago
Aadhavan Srinivasan
4b7880349d
Moved submodule location
9 months ago
Aadhavan Srinivasan
14131d8942
Updated README
9 months ago
Aadhavan Srinivasan
6331d81ba3
Updated serialization include
9 months ago
Aadhavan Srinivasan
fa0cadfabf
Moved serialization files into submodule
9 months ago
Aadhavan Srinivasan
b113098c7b
Added netpong-serialization submodule
9 months ago
Aadhavan Srinivasan
ab7b40f778
Updated TODO
9 months ago
Aadhavan Srinivasan
50ed0b89e9
Updated TODO
9 months ago
Aadhavan Srinivasan
1ab22651ae
Updated TODO
9 months ago
Aadhavan Srinivasan
b6439bf7d5
Free memory allocated with malloc()
9 months ago
Aadhavan Srinivasan
1641cef13b
Changed zip command, so that only one parent directory is included
9 months ago
Aadhavan Srinivasan
f42ac94a45
Added check to release script, to check if DLL exists
9 months ago
Aadhavan Srinivasan
4ff840e91e
Fixed boneheaded mistake, where I set REUSEADDR for UDP instead of TCP
9 months ago
Aadhavan Srinivasan
fd4ad04aeb
Removed unnecessary comment
9 months ago
Aadhavan Srinivasan
d842485103
Throw errno instead of errno * -1, if an error is encountered with sending or receiving
9 months ago
Aadhavan Srinivasan
3bf65ab8f9
Updated TODO
9 months ago
Aadhavan Srinivasan
f3dcbc3b3e
Removed check_server_client() function.
...
It has been replaced by check_server() and check_client().
9 months ago
Aadhavan Srinivasan
463dfbd3e5
IPv6 support for RecvAllNB()
9 months ago
Aadhavan Srinivasan
d3716536f9
Minor changes
9 months ago
Aadhavan Srinivasan
8805402241
Return after catching exception
9 months ago
Aadhavan Srinivasan
3d0aeac943
Ensure that REUSEADDR flag is only applied for TCP
9 months ago
Aadhavan Srinivasan
c490eaa301
Updated TODO
9 months ago
Aadhavan Srinivasan
0e7ebb4d78
Finished integrating check_server() and check_client(), check_server_client() has been commented out.
9 months ago
Aadhavan Srinivasan
c94138ad8b
Included new file in compilation process
9 months ago
Aadhavan Srinivasan
cfbc726dca
Renamed functions to make their purpose more explicit
9 months ago
Aadhavan Srinivasan
ec2f3320e3
Replaced display_text_centered() with the environment-agnostic display_text() function; Changed function to include parameter to indicate environment type
9 months ago
Aadhavan Srinivasan
43ba4aba0c
Created a file that contains functions for agnostic text output
9 months ago
Aadhavan Srinivasan
c2bedb0601
Wrote the check_num_args() function; still need to integrate it into the program. Also wrote a help text that is printed with -h flag.
9 months ago
Aadhavan Srinivasan
77a147e08f
Updated TODO
9 months ago
Aadhavan Srinivasan
26999a1145
Started working on function to check the number of command-line arguments
9 months ago
Aadhavan Srinivasan
f41c3d22e2
Updated TODO
9 months ago
Aadhavan Srinivasan
9f1f313091
Cast sockaddr to sockaddr_storage
9 months ago
Aadhavan Srinivasan
8401f74922
Define WIN32_LEAN_AND_MEAN to avoid including windows.h, when including winsock2.h
9 months ago
Aadhavan Srinivasan
d2dd95b7cc
Replaced global_args with project_args to prevent build error on MinGW
9 months ago
Aadhavan Srinivasan
5cf11ac014
Added stdint header file
9 months ago
Aadhavan Srinivasan
0dbf8936fd
Added a #define for math constants on MinGW
9 months ago
Aadhavan Srinivasan
3ab97b3853
Compile the application if it isn't already compiled
9 months ago
Aadhavan Srinivasan
aea8f3dfd2
Updated TODO
10 months ago
Aadhavan Srinivasan
94e08f3863
Used blocking recv here, to ensure that we wait for the server to respond
10 months ago
Aadhavan Srinivasan
a847da5339
Added support for printing out the peer's IPv6 address; replaced struct sockaddr with struct sockaddr_storage
10 months ago
Aadhavan Srinivasan
550643281e
Replace all instances of sockaddr with sockaddr_storage
10 months ago
Aadhavan Srinivasan
ef869710e5
Replaced recvAll call with recvAllNB
10 months ago
Aadhavan Srinivasan
00d20ebc88
Used the non-blocking recv function, to ensure that the game doesn't hang if the server doesn't respond.
10 months ago
Aadhavan Srinivasan
839efc3c44
Replaced all instances of struct sockaddr with struct sockaddr_storage, since it can fit v6 addresses as well. Cast values accordingly.
10 months ago
Aadhavan Srinivasan
0a1934fdf9
Updated TODO
10 months ago
Aadhavan Srinivasan
24b2a83044
Used a sockaddr_storage struct instead of a sockaddr struct, since the latter is not big enough for IPv6
10 months ago
Aadhavan Srinivasan
7d4fd929c7
Updated TODO
10 months ago
Aadhavan Srinivasan
54f7dbe7ee
Modified recvAllNB() to return an empty string (instead of NULL) if there is nothing to read
10 months ago
Aadhavan Srinivasan
06f44d385d
Allow user to quit in menu screen; better error handling.
...
I set up a try-catch to catch the exception thrown by the Server/Client when
it can't create a socket. I also used display_and_exit() to
automatically close the window after the text has been displayed.
10 months ago