241 Commits (master)
 

Author SHA1 Message Date
Aadhavan Srinivasan 87b436aede Updated TODO 8 months ago
Aadhavan Srinivasan 6ad56fb9ef Started working on client-server communication; so far, I can send the position of client to server, and vice-versa 8 months ago
Aadhavan Srinivasan 6155cb0463 Wrote code to null-terminate the string sent in sendAll, and the string received in recvAll 8 months ago
Aadhavan Srinivasan 89e1e8d45e Worked on further implementation of the network side of things.
Specifically, I added code to send a message from the client, after the client is launched. This message is used to try to connect to the server. Once the server receives this message, it responds back. After the client receives this response, the connection has been established, and the game can begin.

I also added code to wait (on the client side) for the server to press the spacebar.
8 months ago
Aadhavan Srinivasan b47b0eab28 Added new exception constants 8 months ago
Aadhavan Srinivasan 0c726be147 Updated header file to reflect recent change in implementation file 8 months ago
Aadhavan Srinivasan 7e362f0ed9 Moved the private functions out of the anonymous namespace, because I need to use them in other places 8 months ago
Aadhavan Srinivasan f3ad4fbf99 Defined constants for TCP and UDP, instead of using the characters themselves 8 months ago
Aadhavan Srinivasan f0e30f28e9 Updated header files to reflect recent change in implementation files 8 months ago
Aadhavan Srinivasan 4fce513211 Updated TODO 8 months ago
Aadhavan Srinivasan 9954a18171 Made the sendAll and recvAll functions in sock.cpp use variables set by the children, rather than having the functions pass parameters 8 months ago
Aadhavan Srinivasan 350b51e28b Added additional code to easysock library 8 months ago
Aadhavan Srinivasan ec51bcdb34 Added to TODO file 8 months ago
Aadhavan Srinivasan b07b3fc584 Renamed 'connect-helpers' to 'connect_code' 8 months ago
Aadhavan Srinivasan 41f44797a1 Split connect_code file into header and implementation 8 months ago
Aadhavan Srinivasan e9c0fe563c Added additional dependencies 8 months ago
Aadhavan Srinivasan 5a8a42a828 Added comments to explain functions, and added UDP handling 8 months ago
Aadhavan Srinivasan 11d0a1a5ab Completely rewrote Client class, and split the class into header and implementation 8 months ago
Aadhavan Srinivasan 98abf50da5 Completely rewrote Server class, and split the class into header and implementation 8 months ago
Aadhavan Srinivasan 98160f0071 Renamed 'math-helpers.hpp' to 'sign.hpp' 8 months ago
Aadhavan Srinivasan cacc4f9d33 Included string header instead of iostream header, as this file doesn't need iostream 8 months ago
Aadhavan Srinivasan acf8271126 Renamed 'math-helpers.hpp' to 'sign.hpp' and updated main.cpp to reflect the change 8 months ago
Aadhavan Srinivasan 3a7793bde8 Renamed header file include 8 months ago
Aadhavan Srinivasan 3d944f2ed1 Added additional header file 8 months ago
Aadhavan Srinivasan f8b1994bde Added additional flags for GCC 8 months ago
Aadhavan Srinivasan 13da015683 Renamed base-helpers to numeric_base, and separated numeric_base into header and implementation files 8 months ago
Aadhavan Srinivasan a47e598b5c Removed unnecessary comments 8 months ago
Aadhavan Srinivasan 6593384d2d Added Paddle.cpp and Ball.cpp as dependencies 8 months ago
Aadhavan Srinivasan 17b391c1c3 Split 'paddle' class into header and implementation files 8 months ago
Aadhavan Srinivasan 86411ae907 Split 'Ball' class into header and implementation files 8 months ago
Aadhavan Srinivasan 1b1dc4a3a2 Changed include paths to relative paths, and added an agnostic struct.
The agnostic struct consists of a 'Mode' enum, and a 'Sock' type. The
'Sock' can be either a Server or Client, depending on the type of game.
This allows polymorphism, as I don't have to worry about whether the game
is being run in Server or Client mode, and I can call the same methods regardless.
8 months ago
Aadhavan Srinivasan 26427fa257 Added include guards to header files 8 months ago
Aadhavan Srinivasan 195d6c4b4b Separated 'Sock' file into header and implementation file, and added include guards to header file 8 months ago
Aadhavan Srinivasan 4eaca05b68 Added 'sock.cpp' and removed include directory 8 months ago
Aadhavan Srinivasan b7e1066b68 Changed include path to be more explicit 8 months ago
Aadhavan Srinivasan fc041539c5 Changed Sock to Sock* in GameType struct to allow it to be set to null 8 months ago
Aadhavan Srinivasan cb0fe1af6b Defined a 'GameType' struct that can hold both the mode, and the relevant socket, to enable polymorphism when calling socket methods 8 months ago
Aadhavan Srinivasan ee0c106236 Made 'Client' and 'Server' children of 'Sock' class 8 months ago
Aadhavan Srinivasan 2e6b01a9bb Defined a parent 'socket' class that both 'Client' and 'Server' can inherit from 8 months ago
Aadhavan Srinivasan f9bfefe3ad Included additional header 8 months ago
Aadhavan Srinivasan 4378aa3c6a Added code to deal with improperly formatted codes 8 months ago
Aadhavan Srinivasan c8bc17fbce Added additional functions for windows-specific actions 8 months ago
Aadhavan Srinivasan 4c256d8800 Added call to SockQuit at the end 8 months ago
Aadhavan Srinivasan 1f99c0929f Updated TODO 8 months ago
Aadhavan Srinivasan d885b18f58 Updated TODO file 8 months ago
Aadhavan Srinivasan 912435bfa3 Added new exception for invalid IP, used it if IP address is neither v4 nor v6 8 months ago
Aadhavan Srinivasan 48739f6026 Created enum to denote if game is in client or server mode, and added error checking, to check if IP address is valid 8 months ago
Aadhavan Srinivasan fd1eaac5e2 Added build flag for debugging 8 months ago
Aadhavan Srinivasan dda89963c8 Added better error checking for IP version 8 months ago
Aadhavan Srinivasan 05cc70412c Added comments to better explain the code, and added code to catch more exceptions 8 months ago