71 Commits (cacc4f9d33f17a2402c123d462b6d20943b06fc2)
 

Author SHA1 Message Date
Aadhavan Srinivasan cacc4f9d33 Included string header instead of iostream header, as this file doesn't need iostream 10 months ago
Aadhavan Srinivasan acf8271126 Renamed 'math-helpers.hpp' to 'sign.hpp' and updated main.cpp to reflect the change 10 months ago
Aadhavan Srinivasan 3a7793bde8 Renamed header file include 10 months ago
Aadhavan Srinivasan 3d944f2ed1 Added additional header file 10 months ago
Aadhavan Srinivasan f8b1994bde Added additional flags for GCC 10 months ago
Aadhavan Srinivasan 13da015683 Renamed base-helpers to numeric_base, and separated numeric_base into header and implementation files 10 months ago
Aadhavan Srinivasan a47e598b5c Removed unnecessary comments 10 months ago
Aadhavan Srinivasan 6593384d2d Added Paddle.cpp and Ball.cpp as dependencies 10 months ago
Aadhavan Srinivasan 17b391c1c3 Split 'paddle' class into header and implementation files 10 months ago
Aadhavan Srinivasan 86411ae907 Split 'Ball' class into header and implementation files 10 months ago
Aadhavan Srinivasan 1b1dc4a3a2 Changed include paths to relative paths, and added an agnostic struct.
The agnostic struct consists of a 'Mode' enum, and a 'Sock' type. The
'Sock' can be either a Server or Client, depending on the type of game.
This allows polymorphism, as I don't have to worry about whether the game
is being run in Server or Client mode, and I can call the same methods regardless.
10 months ago
Aadhavan Srinivasan 26427fa257 Added include guards to header files 10 months ago
Aadhavan Srinivasan 195d6c4b4b Separated 'Sock' file into header and implementation file, and added include guards to header file 10 months ago
Aadhavan Srinivasan 4eaca05b68 Added 'sock.cpp' and removed include directory 10 months ago
Aadhavan Srinivasan b7e1066b68 Changed include path to be more explicit 10 months ago
Aadhavan Srinivasan fc041539c5 Changed Sock to Sock* in GameType struct to allow it to be set to null 10 months ago
Aadhavan Srinivasan cb0fe1af6b Defined a 'GameType' struct that can hold both the mode, and the relevant socket, to enable polymorphism when calling socket methods 10 months ago
Aadhavan Srinivasan ee0c106236 Made 'Client' and 'Server' children of 'Sock' class 10 months ago
Aadhavan Srinivasan 2e6b01a9bb Defined a parent 'socket' class that both 'Client' and 'Server' can inherit from 10 months ago
Aadhavan Srinivasan f9bfefe3ad Included additional header 10 months ago
Aadhavan Srinivasan 4378aa3c6a Added code to deal with improperly formatted codes 11 months ago
Aadhavan Srinivasan c8bc17fbce Added additional functions for windows-specific actions 11 months ago
Aadhavan Srinivasan 4c256d8800 Added call to SockQuit at the end 11 months ago
Aadhavan Srinivasan 1f99c0929f Updated TODO 11 months ago
Aadhavan Srinivasan d885b18f58 Updated TODO file 11 months ago
Aadhavan Srinivasan 912435bfa3 Added new exception for invalid IP, used it if IP address is neither v4 nor v6 11 months ago
Aadhavan Srinivasan 48739f6026 Created enum to denote if game is in client or server mode, and added error checking, to check if IP address is valid 11 months ago
Aadhavan Srinivasan fd1eaac5e2 Added build flag for debugging 11 months ago
Aadhavan Srinivasan dda89963c8 Added better error checking for IP version 11 months ago
Aadhavan Srinivasan 05cc70412c Added comments to better explain the code, and added code to catch more exceptions 11 months ago
Aadhavan Srinivasan 6ba3452087 Added new exception constant 11 months ago
Aadhavan Srinivasan 9a2257780f Fixed errors in call to 'check_ip_ver' 11 months ago
Aadhavan Srinivasan 735599aebf Fixed errors in call to 'check_ip_ver', and modified error handling 11 months ago
Aadhavan Srinivasan ca952e8814 Modified header file to match change in CPP file 11 months ago
Aadhavan Srinivasan eeb1bd89b8 Modified 'check_ip_ver' function to use const char pointer 11 months ago
Aadhavan Srinivasan 1359f22f71 Added address parameter to constructor, and added additional error handling 11 months ago
Aadhavan Srinivasan 7c741de587 Added code to throw additional exceptions 11 months ago
Aadhavan Srinivasan 2ca17a6225 Moved server / client checking above window initialization 11 months ago
Aadhavan Srinivasan fbea42df25 Change encoded base from hexadecimal to base 32 11 months ago
Aadhavan Srinivasan 74b9ae5fe8 No real change 11 months ago
Aadhavan Srinivasan 6cfdddc204 Added new exception const 11 months ago
Aadhavan Srinivasan cb525c4097 Added code to help convert between number bases 11 months ago
Aadhavan Srinivasan cb958d2749 Added code to parse command-line flags, to determine whether the game was started in client or server mode, and call relevant functions to encode or decode address / key 11 months ago
Aadhavan Srinivasan bad8d4a7cc Added new exception const 11 months ago
Aadhavan Srinivasan 5c09b782b9 Added helper file for connect code 11 months ago
Aadhavan Srinivasan 6945ebb2c1 Added exception_consts file 11 months ago
Aadhavan Srinivasan e6f328ea1d Added raylib-cpp header files to my project 11 months ago
Aadhavan Srinivasan c83b347620 Changed include paths, added a cmdline argument ('server') to indicate if the game is networkded or not 11 months ago
Aadhavan Srinivasan 95dea026d9 Added default constructors; [for client] added code to throw an exception if socket creation was unsuccessful 11 months ago
Aadhavan Srinivasan 2b1c217dbb Changed include path 11 months ago