190 Commits (6a40a596c185637945a3f16831b66ba2dad34551)
 

Author SHA1 Message Date
Aadhavan Srinivasan 6a40a596c1 Added new function to display text then exit 10 months ago
Aadhavan Srinivasan fc59a7221b Removed unnecessary #include 10 months ago
Aadhavan Srinivasan 7f0898c81e Updated TODO 10 months ago
Aadhavan Srinivasan 4001135451 Integrated upstream changes, since I forgot to pull before making local changes. 10 months ago
Aadhavan Srinivasan 66d7585297 Removed IP version checking code (since this is handled in the Sock constructor), and allowed server (but not client, yet) to quit game before round start 10 months ago
Aadhavan Srinivasan 727aeafdb9 Updated Server and Client constructor calls 10 months ago
Aadhavan Srinivasan 3bdfdb114c Updated TODO 10 months ago
Aadhavan Srinivasan f840ff9c00 Updated comment explaining function 10 months ago
Aadhavan Srinivasan 986e386098 Updated Server and Client constructor calls, so that they don't pass in the IP version 10 months ago
Aadhavan Srinivasan 53282727ec Removed testing code 10 months ago
Aadhavan Srinivasan d43dc41f25 Updated TODO 10 months ago
Aadhavan Srinivasan 0058e7e411 Removed ip_ver parameter
I removed this because I realized I could just check the IP version inside
the constructor. The Sock constructor now checks the address passed to it.
Like before, if the address is neither v4 nor v6, an exception is thrown.
Since the Server and Client constructors call the Sock constructor, no change
was required in these files, except passing the right number of parameters.
10 months ago
Aadhavan Srinivasan 764f343f5d Updated TODO 10 months ago
Aadhavan Srinivasan cdd1db6808 Implemented IPv6 address decoding algorithm 10 months ago
Aadhavan Srinivasan ae044c1905 Convert character to upper-case before converting to decimal 10 months ago
Aadhavan Srinivasan 8011c5e8b9 Finished script to create and package statically linked binary on Linux 10 months ago
Aadhavan Srinivasan 24eda2d16a Updated TODO 10 months ago
Aadhavan Srinivasan 418579a627 Added C++ standard as a compiler flag, which is apparently needed by compilers on macOS 10 months ago
Aadhavan Srinivasan 6acbf90d80 Updated UNIX macro checks, to account for MacOS 10 months ago
Aadhavan Srinivasan 2c7d1d0b43 Started working on client-side decoding of IPv6 code 10 months ago
Aadhavan Srinivasan 00b83e6de2 Added bash flag to fail if any command in the script fails 10 months ago
Aadhavan Srinivasan 9881567009 Created a script to build statically-linked binaries on Linux 10 months ago
Aadhavan Srinivasan f23f307e17 Updated TODO 10 months ago
Aadhavan Srinivasan dd658c9c1d WROTE IN AIRPLANE: Checked edge case where the number is zero 10 months ago
Aadhavan Srinivasan 52f8034f4e Rudimentary support for IPv6 in server socket creation
I haven't completely implemented it yet, but I did come up with a basic algorithm
to convert the IPv6 address into a 'code' form. I still have to write the code to
actually create the socket, though.
10 months ago
Aadhavan Srinivasan 8758060bfb Updated TODO 10 months ago
Aadhavan Srinivasan 10f91fafd4 Updated README 10 months ago
Aadhavan Srinivasan e9405b69e7 Updated README 10 months ago
Aadhavan Srinivasan 9a12edcdb1 Started working on better error handling, by throwing exceptions and displaying error messages in the GUI 10 months ago
Aadhavan Srinivasan 83a0d5beb4 Updated files to reflect change in easysock (from CPP to C) 10 months ago
Aadhavan Srinivasan eeae444b1d Moved display_text_centered() into a separate file, since I could possibly extend this file with other raygui helper functions 10 months ago
Aadhavan Srinivasan f9d5e8cdeb Converted easysock from CPP to C, because it was mostly just C code anyways 10 months ago
Aadhavan Srinivasan 9972e146d5 Updated TODO 10 months ago
Aadhavan Srinivasan 8848f0ff8c Removed debug print statements, cleared background before drawing to screen, and added client GUI implementation
I removed a print statement that printed out every position of the ball, because it was no longer necessary.
I also added code to clear the background before drawing to the screen at the start of the game, to remove
any lingering un-erased objects. Finally, and most substantially, I finished the initial implementation of
the client-side GUI. The client should now be able to specify a connect code through the GUI, and connect
to the appropriate server.
10 months ago
Aadhavan Srinivasan 07ac3f9166 Filled out implementation of check_client function 10 months ago
Aadhavan Srinivasan 9e0990156e Removed unnecessary print message, and added timer.c to source files 10 months ago
Aadhavan Srinivasan 1423cc19a0 Split timer into header and implementation file 10 months ago
Aadhavan Srinivasan 352d3f26f1 Moved struct definition to separate file, and added check for displaying GUI
I moved the GameType struct (and the Mode enum) to a separate file, as I will need
to use it in the check_server and check_client functions as well. I also added the
signum function (which was previously in sign.hpp) to this file, since it was the only
function in sign.hpp. Finally, I added a check, that will only display the GUI, if the
user didn't provide any command-line arguments.
10 months ago
Aadhavan Srinivasan 788b334e7c Removed sign file, since it only contained one function. This function has been moved to main.cpp 10 months ago
Aadhavan Srinivasan 9de9353936 Added include guards to timer header file 10 months ago
Aadhavan Srinivasan a3392308c4 Updated TODO 10 months ago
Aadhavan Srinivasan 0e9088beb6 Added comments, and added a way to use the bundled raylib, even if we are building a dynamically linked version 10 months ago
Aadhavan Srinivasan 7812611fe6 Created an implementation and header file to check the user input, if it is entered through the GUI 10 months ago
Aadhavan Srinivasan bc0d644399 Replaced compound literal initialization of 'Rectangle' and 'Vector2' types (which is only valid in C), with braced-initialization (valid in C++) 10 months ago
Aadhavan Srinivasan d05ba0daa1 Updated TODO 10 months ago
Aadhavan Srinivasan c8f29d1336 Updated TODO 10 months ago
Aadhavan Srinivasan 0d1dc049b5 Worked on further implementation of game mode selection.
I added code to display a help text after the user selects a mode. Currently,
this text is only displayed in single player mode. Additionally, I added a rudimentary
'form' to input IP address and port, if the user selects server mode.
10 months ago
Aadhavan Srinivasan f4bbb6ef6a Added a rudimentary timer implementation 10 months ago
Aadhavan Srinivasan 1f470e23ee Updated TODO 10 months ago
Aadhavan Srinivasan 97e6da3b2b Updated TODO 10 months ago