Aadhavan Srinivasan
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912435bfa3
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Added new exception for invalid IP, used it if IP address is neither v4 nor v6
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11 months ago |
Aadhavan Srinivasan
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48739f6026
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Created enum to denote if game is in client or server mode, and added error checking, to check if IP address is valid
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11 months ago |
Aadhavan Srinivasan
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fd1eaac5e2
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Added build flag for debugging
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11 months ago |
Aadhavan Srinivasan
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dda89963c8
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Added better error checking for IP version
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11 months ago |
Aadhavan Srinivasan
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05cc70412c
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Added comments to better explain the code, and added code to catch more exceptions
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11 months ago |
Aadhavan Srinivasan
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6ba3452087
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Added new exception constant
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11 months ago |
Aadhavan Srinivasan
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9a2257780f
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Fixed errors in call to 'check_ip_ver'
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11 months ago |
Aadhavan Srinivasan
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735599aebf
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Fixed errors in call to 'check_ip_ver', and modified error handling
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11 months ago |
Aadhavan Srinivasan
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ca952e8814
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Modified header file to match change in CPP file
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11 months ago |
Aadhavan Srinivasan
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eeb1bd89b8
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Modified 'check_ip_ver' function to use const char pointer
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11 months ago |
Aadhavan Srinivasan
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1359f22f71
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Added address parameter to constructor, and added additional error handling
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11 months ago |
Aadhavan Srinivasan
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7c741de587
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Added code to throw additional exceptions
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11 months ago |
Aadhavan Srinivasan
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2ca17a6225
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Moved server / client checking above window initialization
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11 months ago |
Aadhavan Srinivasan
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fbea42df25
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Change encoded base from hexadecimal to base 32
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11 months ago |
Aadhavan Srinivasan
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74b9ae5fe8
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No real change
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11 months ago |
Aadhavan Srinivasan
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6cfdddc204
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Added new exception const
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11 months ago |
Aadhavan Srinivasan
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cb525c4097
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Added code to help convert between number bases
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11 months ago |
Aadhavan Srinivasan
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cb958d2749
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Added code to parse command-line flags, to determine whether the game was started in client or server mode, and call relevant functions to encode or decode address / key
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11 months ago |
Aadhavan Srinivasan
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bad8d4a7cc
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Added new exception const
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11 months ago |
Aadhavan Srinivasan
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5c09b782b9
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Added helper file for connect code
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11 months ago |
Aadhavan Srinivasan
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6945ebb2c1
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Added exception_consts file
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11 months ago |
Aadhavan Srinivasan
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e6f328ea1d
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Added raylib-cpp header files to my project
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11 months ago |
Aadhavan Srinivasan
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c83b347620
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Changed include paths, added a cmdline argument ('server') to indicate if the game is networkded or not
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11 months ago |
Aadhavan Srinivasan
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95dea026d9
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Added default constructors; [for client] added code to throw an exception if socket creation was unsuccessful
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11 months ago |
Aadhavan Srinivasan
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2b1c217dbb
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Changed include path
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11 months ago |
Aadhavan Srinivasan
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8a57f80b8c
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Switched over to using Meson as build system, instead of Make
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11 months ago |
Aadhavan Srinivasan
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c161d80445
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Converted easysock to CPP
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11 months ago |
Aadhavan Srinivasan
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7557ce7cf5
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Updated header file includes; Changed base speed; Started working on networking code, to send a character when the paddle is moved or stopped
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11 months ago |
Aadhavan Srinivasan
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8ea9764165
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Deleted header file in source directory
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11 months ago |
Aadhavan Srinivasan
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24fb96684c
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Deleted header files in source directory
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11 months ago |
Aadhavan Srinivasan
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c87c3ce3a2
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Moved header files to source directory; converted easysock to CPP
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11 months ago |
Aadhavan Srinivasan
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1daf8f41ae
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Created 'client' and 'server' classes, using easysock
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11 months ago |
Aadhavan Srinivasan
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fca3d1defc
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Updated Makefile
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11 months ago |
Aadhavan Srinivasan
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8afb6f43ec
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Updated .gitignore
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11 months ago |
Aadhavan Srinivasan
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24cf8a9a78
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Added easysock files
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11 months ago |
Aadhavan Srinivasan
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b5a8fd599d
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Added a randomly generated multiplier to the offset, when the ball collides with a paddle
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11 months ago |
Aadhavan Srinivasan
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2940c61314
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Added code to wait until user presses SPACE, before starting the game. Also added code to show points
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11 months ago |
Aadhavan Srinivasan
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d6d6456289
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Updated TODO
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11 months ago |
Aadhavan Srinivasan
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b38a065e77
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Added debug flag to GCC
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11 months ago |
Aadhavan Srinivasan
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3db25f1caa
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Removed the call to updatePosition() from draw(), and added initial position and velocity vectros
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11 months ago |
Aadhavan Srinivasan
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6e78329eb5
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Updated code to use variable paddle speed and keep a constant speed (magnitude of velocity); added function to determine the x and y components of ball velocity after collision with paddle
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11 months ago |
Aadhavan Srinivasan
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82b1ae1681
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Updated Makefile to include new file
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11 months ago |
Aadhavan Srinivasan
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66aa423f27
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Added math helper function
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11 months ago |
Aadhavan Srinivasan
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c13753ef82
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Added TODO file
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11 months ago |
Aadhavan Srinivasan
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6ddf6936bf
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Added more comments, and fixed bug where ball would sometimes get 'stuck' inside paddle
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11 months ago |
Aadhavan Srinivasan
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9180e55c88
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First commit
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11 months ago |