8401f74922
Define WIN32_LEAN_AND_MEAN to avoid including windows.h, when including winsock2.h
2024-03-13 15:10:16 -05:00
d2dd95b7cc
Replaced global_args with project_args to prevent build error on MinGW
2024-03-13 15:09:48 -05:00
5cf11ac014
Added stdint header file
2024-03-13 14:36:24 -05:00
0dbf8936fd
Added a #define for math constants on MinGW
2024-03-13 14:36:10 -05:00
3ab97b3853
Compile the application if it isn't already compiled
2024-03-13 13:00:28 -05:00
aea8f3dfd2
Updated TODO
2024-03-12 10:05:39 -05:00
94e08f3863
Used blocking recv here, to ensure that we wait for the server to respond
2024-03-12 10:02:53 -05:00
a847da5339
Added support for printing out the peer's IPv6 address; replaced struct sockaddr with struct sockaddr_storage
2024-03-12 10:02:23 -05:00
550643281e
Replace all instances of sockaddr with sockaddr_storage
2024-03-12 09:44:41 -05:00
ef869710e5
Replaced recvAll call with recvAllNB
2024-03-12 09:44:15 -05:00
00d20ebc88
Used the non-blocking recv function, to ensure that the game doesn't hang if the server doesn't respond.
2024-03-12 09:43:48 -05:00
839efc3c44
Replaced all instances of struct sockaddr with struct sockaddr_storage, since it can fit v6 addresses as well. Cast values accordingly.
2024-03-12 09:43:16 -05:00
0a1934fdf9
Updated TODO
2024-03-12 09:42:32 -05:00
24b2a83044
Used a sockaddr_storage struct instead of a sockaddr struct, since the latter is not big enough for IPv6
2024-03-12 00:25:41 -05:00
7d4fd929c7
Updated TODO
2024-03-12 00:25:11 -05:00
54f7dbe7ee
Modified recvAllNB() to return an empty string (instead of NULL) if there is nothing to read
2024-03-12 00:13:56 -05:00
06f44d385d
Allow user to quit in menu screen; better error handling.
...
I set up a try-catch to catch the exception thrown by the Server/Client when
it can't create a socket. I also used display_and_exit() to
automatically close the window after the text has been displayed.
2024-03-11 13:45:05 -05:00
6f292699f8
Updated header file to reflect new function
2024-03-11 13:19:07 -05:00
6a40a596c1
Added new function to display text then exit
2024-03-11 13:18:48 -05:00
fc59a7221b
Removed unnecessary #include
2024-03-11 13:18:31 -05:00
7f0898c81e
Updated TODO
2024-03-11 13:17:18 -05:00
4001135451
Integrated upstream changes, since I forgot to pull before making local changes.
2024-03-11 01:32:56 -05:00
66d7585297
Removed IP version checking code (since this is handled in the Sock constructor), and allowed server (but not client, yet) to quit game before round start
2024-03-11 01:29:56 -05:00
727aeafdb9
Updated Server and Client constructor calls
2024-03-11 01:28:35 -05:00
3bdfdb114c
Updated TODO
2024-03-11 01:28:04 -05:00
f840ff9c00
Updated comment explaining function
2024-03-10 21:57:58 -05:00
986e386098
Updated Server and Client constructor calls, so that they don't pass in the IP version
2024-03-10 21:56:03 -05:00
53282727ec
Removed testing code
2024-03-10 21:55:09 -05:00
d43dc41f25
Updated TODO
2024-03-10 21:54:47 -05:00
0058e7e411
Removed ip_ver parameter
...
I removed this because I realized I could just check the IP version inside
the constructor. The Sock constructor now checks the address passed to it.
Like before, if the address is neither v4 nor v6, an exception is thrown.
Since the Server and Client constructors call the Sock constructor, no change
was required in these files, except passing the right number of parameters.
2024-03-10 21:53:06 -05:00
764f343f5d
Updated TODO
2024-03-10 19:27:46 -05:00
cdd1db6808
Implemented IPv6 address decoding algorithm
2024-03-10 19:27:17 -05:00
ae044c1905
Convert character to upper-case before converting to decimal
2024-03-10 19:26:39 -05:00
8011c5e8b9
Finished script to create and package statically linked binary on Linux
2024-03-10 16:13:45 -05:00
24eda2d16a
Updated TODO
2024-03-10 16:13:26 -05:00
418579a627
Added C++ standard as a compiler flag, which is apparently needed by compilers on macOS
2024-03-10 01:09:31 -06:00
6acbf90d80
Updated UNIX macro checks, to account for MacOS
2024-03-10 00:51:20 -06:00
2c7d1d0b43
Started working on client-side decoding of IPv6 code
2024-03-09 21:34:47 -05:00
00b83e6de2
Added bash flag to fail if any command in the script fails
2024-03-09 21:34:09 -05:00
9881567009
Created a script to build statically-linked binaries on Linux
2024-03-09 21:33:49 -05:00
f23f307e17
Updated TODO
2024-03-09 21:33:22 -05:00
dd658c9c1d
WROTE IN AIRPLANE: Checked edge case where the number is zero
2024-03-09 21:05:38 -05:00
52f8034f4e
Rudimentary support for IPv6 in server socket creation
...
I haven't completely implemented it yet, but I did come up with a basic algorithm
to convert the IPv6 address into a 'code' form. I still have to write the code to
actually create the socket, though.
2024-03-09 19:32:45 -05:00
8758060bfb
Updated TODO
2024-03-09 19:32:03 -05:00
10f91fafd4
Updated README
2024-03-09 19:31:51 -05:00
e9405b69e7
Updated README
2024-03-09 12:46:52 -05:00
9a12edcdb1
Started working on better error handling, by throwing exceptions and displaying error messages in the GUI
2024-03-09 11:05:04 -05:00
83a0d5beb4
Updated files to reflect change in easysock (from CPP to C)
2024-03-09 11:04:17 -05:00
eeae444b1d
Moved display_text_centered() into a separate file, since I could possibly extend this file with other raygui helper functions
2024-03-09 11:03:27 -05:00
f9d5e8cdeb
Converted easysock from CPP to C, because it was mostly just C code anyways
2024-03-09 11:02:50 -05:00