Commit Graph

197 Commits

Author SHA1 Message Date
bc0d644399 Replaced compound literal initialization of 'Rectangle' and 'Vector2' types (which is only valid in C), with braced-initialization (valid in C++) 2024-03-08 08:20:52 -05:00
d05ba0daa1 Updated TODO 2024-03-07 23:26:01 -05:00
c8f29d1336 Updated TODO 2024-03-07 23:24:47 -05:00
0d1dc049b5 Worked on further implementation of game mode selection.
I added code to display a help text after the user selects a mode. Currently,
this text is only displayed in single player mode. Additionally, I added a rudimentary
'form' to input IP address and port, if the user selects server mode.
2024-03-07 23:19:03 -05:00
f4bbb6ef6a Added a rudimentary timer implementation 2024-03-07 23:18:59 -05:00
1f470e23ee Updated TODO 2024-03-07 18:15:34 -05:00
97e6da3b2b Updated TODO 2024-03-07 18:11:15 -05:00
0286878c70 Rudimentary support for inputting game mode through GUI instead of command-line
The only thing that 'works' right now is the skeleton GUI structure. The buttons don't
actually do anything.
2024-03-07 18:10:14 -05:00
e9da48d9a0 Added raygui header file, and dark mode header file 2024-03-07 18:09:27 -05:00
832dae977a Updated TODO 2024-03-07 18:08:42 -05:00
613b81c542 Added compiler flag to ignore warnings related to narrowing conversions
I know it's bad practice, but I didn't see any other alternative, as this seemed to be an
issue with raygui.
2024-03-07 18:07:18 -05:00
28c4b421d2 Made changes to script
I renamed the file to reflect that it is only for MinGW (I plan to create
similar scripts for other operating systems), and added code to zip the release folder,
inside the shell script.
2024-03-07 07:49:39 -05:00
13ce75067b Updated TODO 2024-03-07 07:48:28 -05:00
635d71f1c5 Slightly lowered speed, to make the game a little easier to play 2024-03-07 07:46:38 -05:00
8c4a515046 Updated TODO 2024-03-06 23:30:28 -05:00
f25e7fae38 Updated TODO 2024-03-06 21:42:04 -05:00
f4c3ef9b19 Renamed file v0.1 2024-03-06 15:59:46 -06:00
bb4601c5bd Chenged FPS to 60 for release build 2024-03-06 15:59:12 -06:00
45aa6ba4bc Added version number, added an additional compiler argument for Windows (doesn't work yet) 2024-03-06 15:58:47 -06:00
c3f6ae0ae9 Added .gitignore 2024-03-06 13:09:06 -06:00
21c864da60 Created script to copy DLLs into application fodler on mingw 2024-03-06 13:06:29 -06:00
a2fed8e4b0 Updated meson.build to include additional DLLs needed on Windows 2024-03-06 12:47:58 -06:00
1196ebd228 Updated README 2024-03-05 22:42:28 -05:00
3a9a32d7e3 Updated README 2024-03-05 22:29:09 -05:00
a5202ad85a Add support for building a statically linked version of the game, by specifying a command-line flag 2024-03-05 22:26:40 -05:00
61a856e88f Added raylib submodule, under subprojects directory 2024-03-05 21:03:08 -05:00
6170c95666 Delete raylib submodule and move it inside 'subprojects' 2024-03-05 20:58:41 -05:00
d6f597d8c0 Added raylib submodule 2024-03-05 20:47:18 -05:00
591c3b16a2 Fixed stupid error (using 'meson' instead of 'compiler') 2024-03-05 16:39:10 -05:00
2ea5bb4fe2 Find raylib even if pkg-config is not found 2024-03-05 16:36:43 -05:00
f961db5e58 Added code to send quit message only if game is not in single player mode 2024-03-05 07:57:20 -05:00
64aa4b1850 Replaced 'linux' with '__unix__' because the same header files are included on macOS as well. 2024-03-05 07:50:32 -05:00
0e504060cf Modified README 2024-03-04 23:51:48 -05:00
d69b627bb1 Added README 2024-03-04 23:50:16 -05:00
91bf5e2ce1 Fixed some commenting issues; Added code to detect if game was quit by peer and, if so, quit the game locally 2024-03-01 22:35:31 -05:00
50c090cd88 Added a boolean field to the struct, to indicate whether the game should be quit or not 2024-03-01 22:34:33 -05:00
2c735896df Used unsigned int instead of int when converting to base-10 2024-03-01 11:31:18 -05:00
24c1dd6391 Removed unnecessary variable, and added a (optional) dependency for the ws2_32 library, which is required on Windows 2024-03-01 11:31:18 -05:00
8e3488b904 Added a virtual destructor to the Sock class, which would allow Server and Client to override it 2024-03-01 11:31:15 -05:00
c2c095dfa7 Added code to get a non-const char* from a std::string 2024-03-01 11:31:08 -05:00
047ff602ed Changed 'char*' to 'const char*' because that's what the underlying functions use 2024-03-01 11:31:01 -05:00
ff8dc1f1f7 Removed files related to cross-compilation.
I had a ton of issues related to cross-compilation (libraries not found, clashing function
names with raylib, improper linking), and I realized that it's too much work to cross-compile,
_and_ I'm using a build system. Instead, I'm probably just going to use my Windows VM to compile for Windows.
I still haven't decided what to do for Mac, though.
2024-02-29 16:40:49 -05:00
4b3d5387a1 Changed code to support Windows libraries and functions as well 2024-02-29 16:38:36 -05:00
ddbbc322a6 Deleted Makefile, switched over fully to meson build system 2024-02-29 16:38:01 -05:00
b90d37c73f Added relevant files for cross-compilation to windows 2024-02-29 16:37:26 -05:00
69e70eb206 Changed the recvAll return type from std::string to char pointer, and created a non-blocking version of the function 2024-02-28 00:05:53 -05:00
349b0b78db Created method to set position of paddle 2024-02-28 00:05:05 -05:00
a37ec79f09 Changed 'recvAll' return type from std::string to char pointer, and created a non-blocking version of the function 2024-02-28 00:04:43 -05:00
ba667d020d Game is mostly finished, added a ton of code for reading and applying peer position.
The most important addition is that the program now parses data in the
Serial_Data struct, and updates the positions accordingly. I also removed
the old implementation with strings, and fixed a bunch of bugs along the way.
2024-02-28 00:00:53 -05:00
effeea73b9 Made the serialization code cleaner, and fixed a bug where data was overwritten by the null pointer 2024-02-28 00:00:28 -05:00