Commit Graph

131 Commits

Author SHA1 Message Date
f4c3ef9b19 Renamed file v0.1 2024-03-06 15:59:46 -06:00
bb4601c5bd Chenged FPS to 60 for release build 2024-03-06 15:59:12 -06:00
45aa6ba4bc Added version number, added an additional compiler argument for Windows (doesn't work yet) 2024-03-06 15:58:47 -06:00
c3f6ae0ae9 Added .gitignore 2024-03-06 13:09:06 -06:00
21c864da60 Created script to copy DLLs into application fodler on mingw 2024-03-06 13:06:29 -06:00
a2fed8e4b0 Updated meson.build to include additional DLLs needed on Windows 2024-03-06 12:47:58 -06:00
1196ebd228 Updated README 2024-03-05 22:42:28 -05:00
3a9a32d7e3 Updated README 2024-03-05 22:29:09 -05:00
a5202ad85a Add support for building a statically linked version of the game, by specifying a command-line flag 2024-03-05 22:26:40 -05:00
61a856e88f Added raylib submodule, under subprojects directory 2024-03-05 21:03:08 -05:00
6170c95666 Delete raylib submodule and move it inside 'subprojects' 2024-03-05 20:58:41 -05:00
d6f597d8c0 Added raylib submodule 2024-03-05 20:47:18 -05:00
591c3b16a2 Fixed stupid error (using 'meson' instead of 'compiler') 2024-03-05 16:39:10 -05:00
2ea5bb4fe2 Find raylib even if pkg-config is not found 2024-03-05 16:36:43 -05:00
f961db5e58 Added code to send quit message only if game is not in single player mode 2024-03-05 07:57:20 -05:00
64aa4b1850 Replaced 'linux' with '__unix__' because the same header files are included on macOS as well. 2024-03-05 07:50:32 -05:00
0e504060cf Modified README 2024-03-04 23:51:48 -05:00
d69b627bb1 Added README 2024-03-04 23:50:16 -05:00
91bf5e2ce1 Fixed some commenting issues; Added code to detect if game was quit by peer and, if so, quit the game locally 2024-03-01 22:35:31 -05:00
50c090cd88 Added a boolean field to the struct, to indicate whether the game should be quit or not 2024-03-01 22:34:33 -05:00
2c735896df Used unsigned int instead of int when converting to base-10 2024-03-01 11:31:18 -05:00
24c1dd6391 Removed unnecessary variable, and added a (optional) dependency for the ws2_32 library, which is required on Windows 2024-03-01 11:31:18 -05:00
8e3488b904 Added a virtual destructor to the Sock class, which would allow Server and Client to override it 2024-03-01 11:31:15 -05:00
c2c095dfa7 Added code to get a non-const char* from a std::string 2024-03-01 11:31:08 -05:00
047ff602ed Changed 'char*' to 'const char*' because that's what the underlying functions use 2024-03-01 11:31:01 -05:00
ff8dc1f1f7 Removed files related to cross-compilation.
I had a ton of issues related to cross-compilation (libraries not found, clashing function
names with raylib, improper linking), and I realized that it's too much work to cross-compile,
_and_ I'm using a build system. Instead, I'm probably just going to use my Windows VM to compile for Windows.
I still haven't decided what to do for Mac, though.
2024-02-29 16:40:49 -05:00
4b3d5387a1 Changed code to support Windows libraries and functions as well 2024-02-29 16:38:36 -05:00
ddbbc322a6 Deleted Makefile, switched over fully to meson build system 2024-02-29 16:38:01 -05:00
b90d37c73f Added relevant files for cross-compilation to windows 2024-02-29 16:37:26 -05:00
69e70eb206 Changed the recvAll return type from std::string to char pointer, and created a non-blocking version of the function 2024-02-28 00:05:53 -05:00
349b0b78db Created method to set position of paddle 2024-02-28 00:05:05 -05:00
a37ec79f09 Changed 'recvAll' return type from std::string to char pointer, and created a non-blocking version of the function 2024-02-28 00:04:43 -05:00
ba667d020d Game is mostly finished, added a ton of code for reading and applying peer position.
The most important addition is that the program now parses data in the
Serial_Data struct, and updates the positions accordingly. I also removed
the old implementation with strings, and fixed a bunch of bugs along the way.
2024-02-28 00:00:53 -05:00
effeea73b9 Made the serialization code cleaner, and fixed a bug where data was overwritten by the null pointer 2024-02-28 00:00:28 -05:00
c6bbe82d25 Made the 'recvAll' function return a char pointer instead of a std::string, this is better for portability. Also created a non-blocking version of the function. 2024-02-27 23:59:53 -05:00
6d1565a020 Updated TODO; removed finished items 2024-02-27 23:59:06 -05:00
93d3f2e13f Added serialization C file as a dependency 2024-02-26 21:40:55 -05:00
6eb02ab2ee Started working on implementing serialization code into the main game loop.
Currently, I'm trying to serialize data and send it to the peer socket, and deserialize it at the receiving end.
2024-02-26 21:39:23 -05:00
ded7c68ae7 Fixed misaligned bracket 2024-02-26 21:38:54 -05:00
edfd70c3cc Created a simple data serialization library, to serialize and deserialize the data to be sent 2024-02-26 21:38:01 -05:00
87b436aede Updated TODO 2024-02-26 21:36:50 -05:00
6ad56fb9ef Started working on client-server communication; so far, I can send the position of client to server, and vice-versa 2024-02-23 11:16:21 -05:00
6155cb0463 Wrote code to null-terminate the string sent in sendAll, and the string received in recvAll 2024-02-23 11:15:45 -05:00
89e1e8d45e Worked on further implementation of the network side of things.
Specifically, I added code to send a message from the client, after the client is launched. This message is used to try to connect to the server. Once the server receives this message, it responds back. After the client receives this response, the connection has been established, and the game can begin.

I also added code to wait (on the client side) for the server to press the spacebar.
2024-02-21 22:29:03 -05:00
b47b0eab28 Added new exception constants 2024-02-21 22:28:29 -05:00
0c726be147 Updated header file to reflect recent change in implementation file 2024-02-21 22:28:09 -05:00
7e362f0ed9 Moved the private functions out of the anonymous namespace, because I need to use them in other places 2024-02-21 22:27:49 -05:00
f3ad4fbf99 Defined constants for TCP and UDP, instead of using the characters themselves 2024-02-21 22:27:23 -05:00
f0e30f28e9 Updated header files to reflect recent change in implementation files 2024-02-21 22:26:59 -05:00
4fce513211 Updated TODO 2024-02-21 22:26:33 -05:00