f4c3ef9b19
Renamed file
v0.1
2024-03-06 15:59:46 -06:00
bb4601c5bd
Chenged FPS to 60 for release build
2024-03-06 15:59:12 -06:00
45aa6ba4bc
Added version number, added an additional compiler argument for Windows (doesn't work yet)
2024-03-06 15:58:47 -06:00
c3f6ae0ae9
Added .gitignore
2024-03-06 13:09:06 -06:00
21c864da60
Created script to copy DLLs into application fodler on mingw
2024-03-06 13:06:29 -06:00
a2fed8e4b0
Updated meson.build to include additional DLLs needed on Windows
2024-03-06 12:47:58 -06:00
1196ebd228
Updated README
2024-03-05 22:42:28 -05:00
3a9a32d7e3
Updated README
2024-03-05 22:29:09 -05:00
a5202ad85a
Add support for building a statically linked version of the game, by specifying a command-line flag
2024-03-05 22:26:40 -05:00
61a856e88f
Added raylib submodule, under subprojects directory
2024-03-05 21:03:08 -05:00
6170c95666
Delete raylib submodule and move it inside 'subprojects'
2024-03-05 20:58:41 -05:00
d6f597d8c0
Added raylib submodule
2024-03-05 20:47:18 -05:00
591c3b16a2
Fixed stupid error (using 'meson' instead of 'compiler')
2024-03-05 16:39:10 -05:00
2ea5bb4fe2
Find raylib even if pkg-config is not found
2024-03-05 16:36:43 -05:00
f961db5e58
Added code to send quit message only if game is not in single player mode
2024-03-05 07:57:20 -05:00
64aa4b1850
Replaced 'linux' with '__unix__' because the same header files are included on macOS as well.
2024-03-05 07:50:32 -05:00
0e504060cf
Modified README
2024-03-04 23:51:48 -05:00
d69b627bb1
Added README
2024-03-04 23:50:16 -05:00
91bf5e2ce1
Fixed some commenting issues; Added code to detect if game was quit by peer and, if so, quit the game locally
2024-03-01 22:35:31 -05:00
50c090cd88
Added a boolean field to the struct, to indicate whether the game should be quit or not
2024-03-01 22:34:33 -05:00
2c735896df
Used unsigned int instead of int when converting to base-10
2024-03-01 11:31:18 -05:00
24c1dd6391
Removed unnecessary variable, and added a (optional) dependency for the ws2_32 library, which is required on Windows
2024-03-01 11:31:18 -05:00
8e3488b904
Added a virtual destructor to the Sock class, which would allow Server and Client to override it
2024-03-01 11:31:15 -05:00
c2c095dfa7
Added code to get a non-const char* from a std::string
2024-03-01 11:31:08 -05:00
047ff602ed
Changed 'char*' to 'const char*' because that's what the underlying functions use
2024-03-01 11:31:01 -05:00
ff8dc1f1f7
Removed files related to cross-compilation.
...
I had a ton of issues related to cross-compilation (libraries not found, clashing function
names with raylib, improper linking), and I realized that it's too much work to cross-compile,
_and_ I'm using a build system. Instead, I'm probably just going to use my Windows VM to compile for Windows.
I still haven't decided what to do for Mac, though.
2024-02-29 16:40:49 -05:00
4b3d5387a1
Changed code to support Windows libraries and functions as well
2024-02-29 16:38:36 -05:00
ddbbc322a6
Deleted Makefile, switched over fully to meson build system
2024-02-29 16:38:01 -05:00
b90d37c73f
Added relevant files for cross-compilation to windows
2024-02-29 16:37:26 -05:00
69e70eb206
Changed the recvAll return type from std::string to char pointer, and created a non-blocking version of the function
2024-02-28 00:05:53 -05:00
349b0b78db
Created method to set position of paddle
2024-02-28 00:05:05 -05:00
a37ec79f09
Changed 'recvAll' return type from std::string to char pointer, and created a non-blocking version of the function
2024-02-28 00:04:43 -05:00
ba667d020d
Game is mostly finished, added a ton of code for reading and applying peer position.
...
The most important addition is that the program now parses data in the
Serial_Data struct, and updates the positions accordingly. I also removed
the old implementation with strings, and fixed a bunch of bugs along the way.
2024-02-28 00:00:53 -05:00
effeea73b9
Made the serialization code cleaner, and fixed a bug where data was overwritten by the null pointer
2024-02-28 00:00:28 -05:00
c6bbe82d25
Made the 'recvAll' function return a char pointer instead of a std::string, this is better for portability. Also created a non-blocking version of the function.
2024-02-27 23:59:53 -05:00
6d1565a020
Updated TODO; removed finished items
2024-02-27 23:59:06 -05:00
93d3f2e13f
Added serialization C file as a dependency
2024-02-26 21:40:55 -05:00
6eb02ab2ee
Started working on implementing serialization code into the main game loop.
...
Currently, I'm trying to serialize data and send it to the peer socket, and deserialize it at the receiving end.
2024-02-26 21:39:23 -05:00
ded7c68ae7
Fixed misaligned bracket
2024-02-26 21:38:54 -05:00
edfd70c3cc
Created a simple data serialization library, to serialize and deserialize the data to be sent
2024-02-26 21:38:01 -05:00
87b436aede
Updated TODO
2024-02-26 21:36:50 -05:00
6ad56fb9ef
Started working on client-server communication; so far, I can send the position of client to server, and vice-versa
2024-02-23 11:16:21 -05:00
6155cb0463
Wrote code to null-terminate the string sent in sendAll, and the string received in recvAll
2024-02-23 11:15:45 -05:00
89e1e8d45e
Worked on further implementation of the network side of things.
...
Specifically, I added code to send a message from the client, after the client is launched. This message is used to try to connect to the server. Once the server receives this message, it responds back. After the client receives this response, the connection has been established, and the game can begin.
I also added code to wait (on the client side) for the server to press the spacebar.
2024-02-21 22:29:03 -05:00
b47b0eab28
Added new exception constants
2024-02-21 22:28:29 -05:00
0c726be147
Updated header file to reflect recent change in implementation file
2024-02-21 22:28:09 -05:00
7e362f0ed9
Moved the private functions out of the anonymous namespace, because I need to use them in other places
2024-02-21 22:27:49 -05:00
f3ad4fbf99
Defined constants for TCP and UDP, instead of using the characters themselves
2024-02-21 22:27:23 -05:00
f0e30f28e9
Updated header files to reflect recent change in implementation files
2024-02-21 22:26:59 -05:00
4fce513211
Updated TODO
2024-02-21 22:26:33 -05:00